While matching neither in their respective niche, medium 'Mechs tend to have the best combination between speed, armor, and payload which gives them unmatched versatility. Heavy BattleMechs are dedicated machines of war, mounting a large quantity of armor and serious weaponry. In the intense fighting which laid waste to whole planets, much of the knowledge and technology humanity had gained became Lostech as factories were destroyed, centers of learning demolished, and technicians and scientists killed. The Free Worlds League managed to convince a Lyran scientist to defect to them in 2462, only for the Capellan Confederation to do the same to them four years later. those exceeding 100 tons of mass. These 'Mechs are currently available in normal BattleMech weight classes. However, changing out the weapons and equipment of a 'Mech can require extensive refitting which might result in the chance of malfunctioning. Many of these 'Mechs use an internal combustion engine (ICE), usually diesel, due to the high cost of fusion reactors. The content of this Glossary is canon. The Blackjack 1 is equipped for both long and close range engagements. It's no slouch at midrange combat, but experienced MechWarriors will hang back at longer ranges to let its PPCs and AC/5 punish targets from afar. Board games. Logged The moderator formerly known as the user formerly known as nenechan Akalabeth Lieutenant Posts: 1533 Re: Best mech. Incidentally Heavy Metal DLC and the update that came it must have been balanced by a Miller's Marauders fan considering the meta is 2R or bust. As such, they often require friendly units to protect them from being outmaneuvered. Cookie Notice With ground speed comparable to that of a Locust and Jump Jets to match, the Spider 5V is an excellent scout and spotter 'Mech. This category has the following 5 subcategories, out of 5 total. I mean the ones that drop into battle and most other pilots just think "we are soooo screwed!". This 'Mech appears on the cover of MechWarrior 2: 31st Century Combat, and it is pound for pound the best 'Mech in the game. Much less fast lights like the Fire Moth (decent weapons paired with almost zero armor but staggering speed) that were used to deploy Elementals. It removes the AC/10, replacing it with a PPC and seven additional heat sinks to compensate for the increased energy load. Technical information isn't everything, though. Does not apply to small lasers. Land-Air 'Mechs were only produced in small numbers and the ability to maintain and repair (or even produce) them was largely lost early on in the Succession Wars. Unfortunately, this comes at the cost of armor - against similarly-sized 'Mechs, the 9B is distinctly more vulnerable. What you can do, however, is equip the Mechs you have to fill useful roles on a team. This is typically where most of the QuadVee's weaponry is housed. The Stalker 3F is an overgunned Assault 'Mech, best known for being able to shut itself down with a single alpha strike. In general, BattleMechs are considered superior to conventional combat vehicles, being faster, better armed and better protected, creating a firepower-to-manpower ratio which also gives them a logistical advantage. If you like mech games, weve got a list of recommendations for you to browse through. Nobody wants to face down the Bounty Hunter. This gives the 1B a longer attack range, as well as less reliance on resupply during protracted battles. Originally designed to replace the Shadow Hawk, the Dragon 1N is a versatile, high speed Heavy 'Mech that trades firepower for speed and heat efficiency. Are mech warriors tech savvy enough to build their own mechs? With Jump Jets and a mix of weapons, it can keep any enemy on their toes. Subcategories This category has the following 5 subcategories, out of 5 total. [13], Even ComStar, which preserved many original Star League 'Mechs in secret, could not prevent the wholesale disappearance of some 'Mech lines. Unlike most Quad 'Mechs, the QuadVee has a turret-like torso that may rotate 360. Here are ten of the best. Ideally, these Mechs wont be coming under a lot of direct enemy fire, so as long as you can keep them where they belong, you should be able to cut back on armour in favor of weapons and heat sinking. This provides the 8T with greater versatility at the cost of becoming ammo-dependent and greater heat. They can project tremendous firepower, and perform best as the spearhead of frontal assaults or in defending entrenched positions. Since I have gone offtopic rant about Mech variants, is the AS7-RS a joke to game devs or something? What's the most powerful. Many missions in BattleTech, particularly story missions, will focus on straight up showdowns between lances, and this is what you want brawlers for. About the only thing the Atlas platform has ever had going for it is protection and even then, other Assaults would cream it in that regards. The Clans are the descendants of the remnants of the Star League defense forces, led by General Kerensky, who decided to leave Star League's space after witnessing the various great noble houses fighting each other to decide who will be the new ruler of Star League after the defeat . Butt load of armour. Multiple PPCs, autocannons, and laser banks all work well. For some reason I was thinking of the MD in charge of the Shadow Division that hit Regulus. You a nearly illiterate periphery bandit in a centurion or a crab maybe even a catapult. That should be enough to get you started on Mech building. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. [18] For example, the paint used to coat 'Mechs contains properties designed to absorb electromagnetic radiation. With an Initiative of 1, assault 'Mechs take action last in a round. With a single PPC and LRM-10 rack, the 1N can mete out punishment over a very long range. I once ran a test on headchoppers. Estranged from the rest of humanity for centuries, despite the fact they had their own version of the Succession Wars, the Exodus Civil War, the SLDF exiles had become the Clans they were spared the technological decline of the Succession War, allowing 'Mech development to continue unabated. Known as the 'Atlas II,' the D-HT model carries more Energy weaponry and usually a lighter, more flexible Autocannon. Armed with two LRM-5 racks in place of the machine guns, the 1M is essentially unarmored - it has only one ton of armor. The QuadVee was developed by Clan Hell's Horses during the latter part of the Dark Age Era. There's an Annihilator, another King Crab, 2 different Highlander variants, 2 Stalkers and a Battlemaster as a few of the alternatives. Ballistic weapons are familiar; they're similar to modern guns. The Timberwolf is probably the most iconic Mech of the BattleTech franchise and it also packs quite the punch. Medium 'Mechs weigh between 40 and 55 tons and are very versatile. The 6R Warhammer is a legendary 'Mech that's often found in the thick of combat, hurling PPC bolts at its foes. The Hatchetman's lighter armor requires it to rely on maneuvering and ambushing to stay in the fight. Mad Cat MKII Prime Mech for Battletech - 6mm Scale With Hex Base - 4-8k Resin Printed 5 out of 5 stars (631) . Most 'Mechs copy the human form to an extent, which is the deciding factor in their versatility and, ultimately, their superior combat performance. While not as mobile as other medium 'Mechs, it does carry Jump Jets, and is both heavily armored and very heat efficient. However, their delicate technology is unduly susceptible to damage and the combat performance of Land-Air 'Mechs fell short of expectations by a long margin, especially considering their exorbitant production and maintenance costs. That has to be terrifying. Firestarter - Vulcan 2T - Warhammer - Marauder. Capable of delivering sustained heavy fire over long ranges while retaining adequate mobility, they are formidable and powerful foes. For your snipers, use autocannons, large lasers, and/or PPCs if the environment isnt too hostile. Consider outfitting jump jets (and heat sinks), but theyre not strictly necessary. It's an OmniMech, meaning it has modular pod space where weapons and equipment could be swapped in and out with remarkable ease. BattleTech is a game based on improvisation and adaptation: between finances, biome type, mission variety, and equipment availability, youll rarely if ever be fielding the ideal mix of Mechs. This is what MechWarrior 5 should have been at launch! Slow, plodding, but very heavily armed and armored. Energy weapons, such as Lasers, Particle Projection Cannons and Flamers, require no ammunition and take up less space but produce tremendous waste heat. Few Assault 'Mechs mount Jump Jets, but the Victor 9B is one of them. With an Initiative of 4, light 'Mechs take action first in a round. [3] The downside is the incredible expense associated with producing and maintaining 'Mechs - even the cheapest 'Mech can cost millions of C-bills - ensuring cheaper combat vehicles a continued role in warfare. As a stand-up fighter, the Commando 2D leaves a lot to be desired. Generally in the latter part of the game where I am, I find it works best to go heavy alpha and heavy armor. When you start doing 4.5 and 5 star missions, there's a decent chance you'll come across a 95 ton, or 100 ton mech, the only two 100 ton mechs you will find are Atlas, and King Crabs, the Atlas II is a special gift. The Wolverine 6K trades some of the 6R's mobility for staying power. Although all 'Mechs have heat sinks, heat buildup is a frequent problem. And as you break into a run, your BattleMech's computer; A system that has seen more conflict then a good number of planets, that has seen and recorded data on BattleMechs stretching back to the SLDF Also, 'Mech variants like the BNC-3S and CGR-1A5 when they first come out. A cross between my Atlas, Atlas II and King Crab. It is a thrilling strategy video game based on board game mechanics, developed in 2018 by Harebrained Schemes - creators of games like Shadowrun or Necropolis and BattleTech Flashpoint DLC. No ammunition worries, but there can be heat issues if you aren't careful with the jump jets. The Zeus 6S is an unusual BattleMech. The artificial skeleton and musculature, combined with a large gyroscope system, provides stability for the BattleMech and allows for bipedal movement. Dropping the LRM-10 to an LRM-5, the 1S also trades the PPC for a Large Laser and two Medium Lasers, increasing close-in power. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. Flashpoint brings its smaller sibling into play. Or at the very least get a draw because both will be able to use Called Shot-High to blast each other and likely get mutual headcaps on the first round. So fAr my best mech is a lostech Highlander. What's your superpower? Unfortunately, the thirteen heat sinks in the 4G mean that it is difficult for pilots to bring all of the 'Mech's weapons to bear at once. Looking for an official answer? MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. BattleMechs are typically divided into ultralight(below 20 tons), light(20-35 tons), medium(40-55 tons), heavy(60-75 tons), assault(80-100 tons), and superheavy or 'colossal' designs (over 100 tons), regardless of their actual battlefield role. OmniMechs, a concept introduced by the Clans and later adopted by the Successor States of the Inner Sphere, feature hardpoints with interchangeable weaponry whereas classic BattleMechs have a fixed configuration. W4tchmaker 1 yr. ago Not as much as you think. NOT from the special edition game, everyone will get it. Three PPCs and 28 heat sinks allow the AWS-8Q to deal out massive punishment at extreme range. Cyclops 10-Qs are strong support units. The 6K sees the Wolverine's Jump Jets removed, and the AC/5 replaced with a Large Laser. Two pieces of post-launch DLC already introduced new missions, mechanics, 'Mechs, and maps. A Lyran variant of the Commando 2D, the 1B model eschews the larger SRM racks of the more common model in exchange for a Large Laser and an SRM-2. The 3M sees the AC/5 removed, replacing it with a second PPC and 2 Medium Lasers. Geared for close to mid-range combat, the Quickdraw 4G's Jump Jets allow it to deftly control the battlefield. [9] That progress came to a halt after the Star League Civil War and the exodus of the surviving SLDF units. Envoie-moi un message! The blend of firepower, heat efficiency, and speed make the Crab the perfect 'Mech to raid enemy positions. I'll take a PXH-6D Phoenix Hawk, with the PLG-4Z Pillager a close second. . While it has heavy armor, it is a mediocre brawler that is easily flanked and destroyed by any force that can prevent the Banshee from closing. Because of the way BattleTech works, there is no ideal guide for Mech building. Not knowing what their actual designations were, many picked up new nicknames in the battles between the Clans and Inner Sphere: the Summoner was dubbed as the Thor by House Steiner's forces because of its deliverance of "thunder and lightning" by its Autocannon and PPC; the Dire Wolf became known as Daishi ("great death") among forces of House Kurita; the Mad Dog was called the Vulture by Lyrans and Hagetaka in the Combine; and the Timber Wolf became the Mad Cat because the battle computers of Inner Sphere 'Mechs alternated between Marauder and Catapult when they tried to identify the unknown design. 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Light BattleMechs are generally the quickest units on the field, but mount little in the way of armor or weapons. The fastest medium 'Mechs often serve as command units among light 'Mechs with similar speed. The Javelin is a close-range support 'Mech with 12 SRM tubes. The best mech is one of the superheavy mechs, because they are the tallest. BattleMechs carry weaponry which broadly falls under one of three categories. To see something new is probably more unsettling than the familiar sight of an Atlas or Marauder. [6][7], The other major powers coveted the Hegemony's new BattleMech, and set about trying to acquire it themselves. The Catapult C1 is a fire support 'Mech that can hold its own at short range, and can continue fighting after its ammo runs dry. First introduced in 2456 as the first true heavy BattleMech. A cockpit view from the Timberwolf Mech. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. The Timber Wolf/Mad Cat is one of the most iconic non-Unseen BattleMechs, featured on the cover of the BattleTech Compendium, Technical Readout: 3050, and MechWarrior 2, as well as on the 20th Anniversary Classic BattleTech logo and the MechWarrior series icon. The BattleMaster and Cyclops are well-known command 'Mechs, as both have above average electronics packages geared towards command & communication while maintaining heavy weapon payloads. Closer enemies are handled by a pair of Medium Lasers. It was not until the colossal Ares and superheavy Poseidon BattleMechs which appeared in the early 3130s, followed by the heavy-class Triskelion in the 3140s, that tripodal 'Mechs became more than an obscurity. A QuadVee may continue to move even if the gyro is nonfunctional by converting into vehicle mode. With a PPC, two Large Lasers, and four Medium Lasers, the Black Knight has devastating firepower - and equally devastating heat buildup. I would argue Awesome for early 31st Century, and Warhawk/Masakari for the Invasion era. The Awesome is an Assault 'Mech best suited for long range fire support. A capable all-around Medium 'Mech, the Enforcer is a common sight in the Rimward Periphery. Over time, equipment shortages, system failures and similar problems sparked innumerable variants of the classic designs, with field modifications and makeshift repairs commonplace. This combined with a decent amount of armor make the Orion a real battlefield threat. My favorites for each class would be: I recently salvaged a Catapult CPLT-C4, the one that has two LRM-20s stock. The light heat output of the 6R means it can sustain fire for a long time. around 2600), the concept remained obscure for centuries and three-legged 'Mechs were even rarer than ultralight 'Mechs. Gaia Online is an online hangout, incorporating social networking, forums, gaming and a virtual world. Two Medium Lasers give it moderate attack power, but its real advantage is in its mobility. Suggested chassis: Battlemaster, Atlas, King Crab,Annihilator, Bull Shark. With an Initiative of 2, heavy 'Mechs take action near the end of a round. And of course the Atlas, which is somehow seen as the pinnacle of BattleMech warfare. The numbers indicate how powerful the weapon is; the AC/2 does comparatively light damage, but has enormous range, while the AC/20 does absolutely crushing damage (it's the most damaging weapon in the game!) It's a hefty package, weighing in at more than 2.6 GB, but there's a good . The Highlander 733 is one of the few Assault 'Mechs to carry Jump Jets. In the early 3120s, tripodal superheavy 'Mechs called "colossal" BattleMechs began appearing as an experimental technology. unoffically it would have to be the FLC-8R Falconer. If forced to fight at close range, it can bring a pair of Medium Lasers to bear. Some, such as the Hellspawn, have significant electronics payloads and are used as scout 'Mechs; others like the Hunchback carry powerful weapons and can serve as front-line or fire support units. Designed as combat vehicles, BattleMechs are modular to an extent and thus relatively easy to repair and maintain. From a light mech. Not remotely. Does it beat 0/1 Natasha Kerensky in a Widowmaker? Unfortunately, this has resulted in a more expensive 'Mech that is under-armored, under-gunned, and incapable of jumping. 10. It did everything the 6 does, but better mostly thanks to its Double Heat Sinks, which are basically nonexistent these days. Only Clan Jade Falcon is known to have delved into LAM research, but the project was terminated in 3059 after only two prototypes had been built. TR1 Wrath. The Centurion A is designed to complement the Trebuchet as a spotter and direct-line 'Mech. Clan Nova Cat famously took great care to raze the last remaining LAM factory to the ground during the Clan Invasion. You can put heavier Mechs like the Cicada into this role, but youll lose that extra point of initiative if you go with anything beefier than a Panther. Mated with a pair of Medium Lasers, the 4G's AC/20 is capable of cutting down enemy BattleMechs with brutal efficiency. You're either in an Urbanmech, or you're prey. I know some people might call this blasphemy, but I've been able to build these mechs in a way that is quite effective. For more information, please see our The musculature of the 'Mechs consists of myomer, an artificial polymer fiber which contracts in the presence of an electrical current. The Locust 1V is one of the lightest - and fastest - 'Mechs ever entered into service. Even throughout the Lostech era of the Succession Wars, scavenged battlefield salvage could keep them operational despite their technology not being understood anymore. Lightly armed and armored, it is extremely fragile. While performing just like a conventional BattleMech or aerospace fighter in the respective form (to the point of being kept in either 'Mech bays or fighter hangars aboard DropShips), in LAM Mode these 'Mechs can quickly traverse great distances, giving them a tactical advantage in ground combat although their real niche apparently is reconnaissance. Oof. Changed .pak numbering to avoid conflicts with the Better Spawns and Tonnage Limit Removal mods. You have your choice of weapons with strikers, but the idea is that youll want them at medium range for most fights. Ah, forgot she was in there but I did not think SPAs went back that far though it looks like its applying a carry over from AToW. RogueTech is a near-total conversion for BattleTech, a set of different mods and assets all bundled up together. With even less armor than the standard 9B, the Victor 9S is quite vulnerable. The Vindicator 1R was designed by committee to be a cheap, easy-to-manufacture jack of all trades. Intro: Imp. Suggested chassis:Raven, Commando, Locust, Jenner, Panther, Flea. Some of these huge 'Mechs can mount up to 50 tons of weapons as well as very thick armor protection. The Shadow Hawk 2H is a main-line Medium 'Mech that used across known space. Either my Centurian rocking a AC/20+ or my Thunderbolt with a PPC and 3-4 medium lasers with a SRM6++ 4+ damage. Reddit and its partners use cookies and similar technologies to provide you with a better experience. However, after six years of trying, the best the LIC could do was get a single person inside to make a map of the facility. As the name suggests, these Mechs will be outfitted with your longest-range weapons and often relying on your scouts or skirmishers to provide vision on their targets. yeah, unoffically I am in the "this is a loaded question" camp. The Trebuchet 5N is a fire support 'Mech with extremely heavy armament for its size. Most popular community and official content for the past week. Lacking the close-in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. The machine guns have been swapped with two SRM-2 racks, at the cost of one ton of armor. Building on a concept first hinted at in the Mercury, Clan Coyote had introduced the first OmniMech, the Coyotl, in 2854. Remaining in motion is still the Locust's best defense. The Orion V has three tons less armor than the K model, making room for an additional SRM-4 rack on the right arm. A BattleMech (often abbreviated 'Mech, although that could technically also refer to IndustrialMechs) is an armored combat vehicle of roughly humanoid shape, standing 8 to 14 meters tall and typically massing from 20 to 100 tons. It still has unbelievable protection and the same crushing Melee ability as other Atlas models. The UrbanMech R60 was designed for exactly what the name implies: combat in dense urban areas. Their fragility is offset by their high speed, so remember that if you arent moving, youre giving up your best defense, which is evasion bonuses. [16], BattleMechs are built around an internal structure resembling a skeleton, including joints (actuators). Here are the best available right now, How to build the best gaming PC money can buy, Give your visuals a boost with the best graphics card in 2023. The Raven excels at support and scouting, and its standard component of SRMs and medium lasers allows it to fight well in a pinch. [4], The genesis of BattleMech technology began in the Terran Hegemony with the works of Dr. Gregory Atlas, the leader of a top-secret Hegemony Research Alliance Department project known as "Operation Musclebound" at the University of Zimbabwe. 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