In 9th edition, the Kroot simply do not offer anything of value to the competitive Tau player. Kroot mature quickly, with their most rapid period of growth occurring in the first ten years of their lives. } They do this absorbed by the race atlarge. } Same as the Autarch in the Eldar Codex. There are at least three species which Kroot are forbidden to eat: Kroot are able to "taste" the taint in the meat of dead Genestealer hybrids, even if the mutations are not visible. Although nominally a melee unit, the miserable statline of a Kroot means they are no real threat to even paltry melee units such as Guardsmen or enemy Strike Teams. Do these beasts offer Tau players anything interesting? The second relevant stratagem is for Krootox and for 1CP it doubles their number of attacks and gives them AP-2. And its no wonder. HQ: Rogue Trader On the ground, the Kroot tend to move with a bounding, hopping gait, but in dense forests, they can spring from tree to tree at great speed. Even when standing in cover, they are sufficiently vulnerable that one can expect to lose significant portions of a squad to even the most trivial of shooting attacks, such as the random Boltguns carried by characters and transports. During an early sphere of expansion, the T'au encountered the forces of the Imperium of Man. They used to have an entire armylist back in 4th Edition and had a pretty solid range of ForgeWorld minis that hit the scene with The Taros Campaign book back in 2005. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. The primary weapon deployed by the Kroot is a rifle whose design is derived from the fighting staffs used by their ancestors. WS 4 BS 3 S 4 T 3 W 3 I 4 A 3 Ld9 Sv 5+ 60 Points, Wargear: Kroot rifle or Bolt pistol or Shuriken pistol, Close combat weapon, Frag grenades, Special Rules: Independent Character, Mark of the Favoured Child (4+ Invulnerable Save), Stealth, Acute Senses, Move Through Cover, Infiltrate, Fleet. Outwardly, the Kroot seem to be a simple pre-industrial society, seemingly incapable of achieving powered flight, much less travelling through space. 1 0 obj
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Even Lasguns will make short work of them if they come under fire, and their low morale also means that they are likely to take a lot of extra casualties even when the unit isnt wiped out. A full-size squad of Kroot puts out fewer attacks than a basic unit of Intercessors, and with worse AP and other statlines to boot, and yet are still more than half again the price. Ork Hybrid: The unit gains +1 T. Cost: +2 Points/Model for single-wound models, +5 points for models with more than 1 wound. The Kroot are renowned as mercenaries, and despite being mistrusted by most in the Imperium are very faithful to their contractors. The Kroot ( Krootis aviana ), also designated by the Imperium as Kroot Carnivore, are a xenos species of savage humanoids who are members of the T'au Empire. KROOT MERCENARIES -Army Name version 7.0.4 KROOT MERCENARIES This team list uses the special rules and wargear found in the Warhammer 40,000 Core Rule Book, 7thEd., and the Kill Team Core Rules, v3.1. Bold: The unit gains +1 Ld. We could add in stratagems on top of these improvements in order to buff up certain aspects of the models abilities, and we could consider aura effects for Sargent-equivalent units. Now when a unit of ten Kroot charges into close combat, theyll be hitting on 3s with 20 attacks at Strength 4 and -1 AP. This will not come as a surprise: they do not. Six thousand . 1oI?w{3II.-%lzq5C(XNK5%dulr|gg[1PG+S_:%U/'):HU+g~R?U?VSW??o This adaptation affects the base toughness that determines whether an attack causes Instant Death due to being double thetoughness of the target. But Im going to end on a positive note. For 45 points, the Tau player could take five Fire Warriors and have points left over. This is a cool one as the Kroot apparently work for just about anyone. Would this be something this community is interested in ? Hitting the nail on the head right there. In the time of the Space Marine, this really is a unit from a different era. Press question mark to learn the rest of the keyboard shortcuts. The habits of the Kroot are still tolerated, at least so long as they don't eat fallen Tau warriors. The Kroot Shaper is the Kroot equivalent of a Captain or a Lieutenant, and thats where the comparison to cool Space Marines models ends. Change), You are commenting using your Facebook account. HQ: Mercenary Captain This unit is distinguished from kroot carnivores by adding close combat weapons on their backs or daubing blood on their faces and blades. Neophytes would be the standard Kroot with armour and guns, Acolytes might be Kroot bodies with genestealer heads or vice versa. Special Rules: Independent Character, Furious Charge, Mob Rule, Waaagh! Note that this list, while o, 0% found this document useful, Mark this document as useful, 0% found this document not useful, Mark this document as not useful, Do not sell or share my personal information. HQ: OShovah Commander Farsight on: function(evt, cb) { CODEX Forces of the Kroot On the following pages are the complete rules for models in a Kroot Mercenary army. Losing the ability to trigger For the Greater Good would have been bad enough but a 50% points increase crippled them beyond any use. Kroot don't do anything particularly well on the tabletop. The Shapers grants a 6 re-roll 1s aura for other Kroot units, which is something at least. Same as in the Apocalypse Book except that: Its unit type is Monstrous Creature and it has the Scout rule. [Needs Citation], The Kroot digestive system is extremely efficient, capable of breaking down almost any organic material into an energy form that can be stored in specialised organs scattered throughout their bodies, called nymnes. Most notable amongst this first wave of recruits were the Kroot: mercenaries and expert hunters specialising in diversifying their genetic makeup. Their eyes are without pupils and generally a milky white. Wargear: Gitfinda, Eavy Armour, Slugga, Stikkbombz, Choppa or Shoota. In actuality, Kroot musculature is extremely powerful and composed of dense fiber spindles with a greater powertomass ratio than is found in humans. listeners: [], Adeptus Mechanicus Genetors have long been aware that much of the double helix structure of DNA is in fact blank and used to separate those areas that do contain genetic information. Same as in the Astra Militarum Codex, Troops: Ork Boyz But lets go a little bit further. Loxatl: WS 6 BS 3 S 5 T 5 W 3 I 3 A 3 Ld 8 Sv 3+ 40 Points/Model, Wargear: Loxatl flechette blaster, Frag grenades, Special Rules: Move Through Cover, Stealth, Loxatl Flechette Blaster: Range: 18 S: 3 AP: 5 Type: Assault 2 If a Kroot unit is in cover, enemy units suffer a -1 to hit penalty and the Kroot gain +1 to their armor save. Replace Close combat weapon with one of the following: power weapon for +15 points or eviscerator for +25 points. English Deutsch Franais Espaol Portugus Italiano Romn Nederlands Latina Dansk Svenska Norsk Magyar Bahasa Indonesia Trke Suomi Latvian Lithuanian esk Unknown One might think that Kroot would be useful for controlling objectives early, but you would be mistaken. stream
Although Kroot can get onto an objective very quickly thanks to their pregame move, since no scoring happens until turn 2 your opponent will always have the chance to interact with them before you can get any points from them- and as we have already explained, it takes very little firepower to remove a squad of Kroot from any objective. } Kroot are tall, wiry warriors with the speed of a sprinter and the power of a heavyweight boxer. Do not reject out of hand the mercenary. HQ: Corsair Prince Elites: Ratlings Kroot Mercenary armylist. If Commander Farsight is included then Pathfinder Teams may be changed to Fast Attack choices, XV88 Broadside Battlesuit Teams may be changed to Heavy Support choicesand Hammerhead Gunships can be taken as Heavy Support choices. Theyre not going to be beating up anything big and nasty, but its certainly a start. The 12 move characteristic is decent. It is a neat way to pivot onto an objective to grab it after your opponent has had their chance to remove the Kroot. Version 1.1 by Rob Henson The Kroot are a unique race of xenos originating from the world of Pech, located within the Ultima Segmentum and absorbed into the Tau Empire. This strikes me as quite a peculiar choice. Same as in the Dark Eldar Codex, Fast Attack: Gun Drone Squadron window.mc4wp = window.mc4wp || { x]KA?K-81--H/
B~&-D6w9? Kroot Carnivores are one of the auxiliary forces supporting the Tau Empire, less well-armed and -armored than their Tau counterparts. The Freebooter Kaptin may replace his choppa with a big choppa for +5 points or a power klaw for +20 points. Lord of War:Freeblade, HQ: Kaptin Badrukk EN. (In fact, body-for-body, a Strike Team will generally outfight Kroot in close combat.) Im going to dispense with the sarcasm now its not really my style but you can see why the Kroot make Tau players just a little jaded. [5], The Silver Skulls recognised that Kroot with psychic potential posed a grave threat to the Imperium and recommended the planet where they were encountered on be cleansed. Last update was at 2011/10/19 02:31:32, This message was edited 1 time. Special rules from other codices are included in this codex for ease of use. Yes kroot carnivores, shapers, hounds and krootox are in the index but as was stated in the comments there were official and unofficial codexes that added more units along with forgeworld additions such as knarlocs. The units in the Kroot army list use a number of special rules that are common to more than one Kroot unit. Each member of the squad is equipped with a Kroot Rifle, which can be used either in melee or in shooting. :;:=p G0:9Op}6?w^?=H:m>WWO; bD\zxgG + 5]VX'zamp9&\O}m.v`+LXNTLLa][b5arJ_Q)R5j0iolT~>=SYt Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, Eavy Metal. Going up 50% in cost from 8th to 9th edition when they are so fragile has been a death sentence for the carnivores . A full-size squad of Kroot puts out fewer attacks than a basic unit of Intercessors, and with worse AP and other statlines to boot, and yet are still more than half again the price.-. EATERS OF THE DEAD Moreover, nearby Kroot units can use the Shapers Leadership a Leadership value of 7. The column's forward scouts were eliminated by Kroot Carnivores before they could get a warning off to the regiment following behind. I don't think GW will ever make the Kroot a faction independed from the Tau again, cool as that would be. The playtesters are all playtested out, the proofreader's eyes are sore and we've had a lot of fun with this one. Chameleonic: The unit gains Stealth. What changes could we make this unit in order to make it viable choice in a Tau army? This helps them slot in a lot more units in a Detachment. 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