Especially with albino radscorpions from BS. Maxed everything. Grab Paralyzing Palm to stun targets mid-fight and the Ninja perk to allow your fists to critically strike. Level 15: Cyborg. Small Guns 6.1 ( 7) DPS 82.5 ( 94.1) DPS (reload) 58.2 ( 66.4) Ammo & Reloading Ammo type Shotgun shell Item HP 240 Repair Drum-magazine combat shotguns Editor ID WeapShotgunCombat Form ID 00004327 xx00C7C2 (sim version) Perk effects You won't need to find extra caps, and can take another perk instead. Mysterious Stranger can be useful, but due to its inherently random nature, it doesn't directly make the player more efficient at killing. Thanks for your help! If Major Tom decides to leave the player forever. Secondary Skill - Repair ( Just like Three Dog claims, repairing your weapon is vital, with this skill you can keep your gun in tip top shape, perfect for killing. ) A near-perfect playstyle is one that maximizes all skills at 100 and all S.P.E.C.I.A.L. Excellent perk choices consist of Silent Running, Thief, Finesse, Mister Sandman, Light Step, and Infiltrator. Fallout 3 Vs. And take Quantum Chemist and/or Lawbringer and/or Child At Heart(for man, instead of Lady Killer)(sorry for bad eng, I am from Russia). C - 5 The myriad weapons that can go "boom" in Fallout 3 are extensive. Plus he is an amazingly convenient companion. )shalebridge is one of the most glitchy places ever and the only place to get infinite copys of big books of science from an ant researcher.The only way to get infinite books is enter shalebridge tunnels with a laer pistol and sneak attack all the ants. I leave it sitting in my house for looks if you ask me because theres only 1. I may update it to LV 30 when I get a chance. Equipping armor with a lower damage resistance on an NPC. In the end it is going to be the same but I was just trying to suggest a minor efficiency improvement. Edit - Oct. 20, 2009: I'm happy to relay that this build is the best I've made or used to date. Just wanted to share: Veteran Slaver and Mercenary. Yes it's easy and I suppose it did prove its uselessnessbut what the hay? Harry likes to collect things, so don't be surprised if every unique variant of armor and weapons is in his closet. Avoid decreasing any of Strength, Endurance, or Agility below 5, since doing so will adversely affect your ability to carry heavy items, your overall health level, and your ability to use V.A.T.S. the Citykiller, it uses wood and stamped metal sheets that greatly reduce manufacturing costs, while its design maximizes durability without sacrificing the firepower provided by standard 12 gauge . I don't see any issues substituting Silent Running for Sandman if you prefer. It's hard to suggest now the developing of this character further because of its variability. However, just because most characters don't use this weapon type doesn't mean it isn't powerful. Level 11: Scrounger. . It can be fun to blast enemies with high-damaging weapons, but it's equally as satisfying to tank all of the damage they deal to you. The only drawback is the weapon's poor reliability, as the combat shotgun deteriorates quickly. Pyromaniac allows you to deal a lot of damage with particularly one of the most powerful weapons in Fallout 3, the Firelance. I mainly do it for a follower who can carry my crap;). A history teacher by training, Mark has branched out into the fields of fiction and non-fiction writing. I mean, who doesn't enjoy seeing their enemies explode into a mixture of limbs, guts and eyeballs? Once at Rivet City go to the science lab and grab the Intelligence BH. Adds 25% damage bonus to robots, Instantly shut robot down upon activating it while undetected. Level 10: Finesse. But what is important to say is that you should not overrate certain skills, because for example without high Lockpick early you won't miss anything in regard to story. There's no need to be an aspiring brain surgeon with this archetype. +10 to Sneak, footsteps do not affect your sneak. If any of these other builds sound too puny, perhaps the Indestructible Behemoth sounds compelling. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Level 3: Intense Training. Perks (dam.) Add to that your Rad Resistance from your T-51b power armor and the Cyborg perk, and you're sitting pretty as far as Rad Resistance goes. If the player decided to aid the Commonwealth or just allows the launch to go off for any reason. Although there's not too much opportunity to role-play as a Samurai during dialogue, the equipment will make you feel just like a Samurai while exploring the Capital Wasteland. Desmond's eyeglasses The point of this character is to get through the game without killing anything except the one Radroach you have to kill at age 10. Fingers are always found on Raiders and you can steal from people and counteract the bad karma. This build is only a rough guideline obviously, and only covers levels 1-20. Instantly Replenish V.A.T.S. As far as evil actions go, cannibalism is at the top of the list in Fallout 3. Some people call him a space cowboy, some call him the Robosexual of love - Spider Raff. You'll need to provide the trigger happy child with ammo, of course. Meaning, you won't have much occasion to come across robots or insects. Major Tom would leave the player with a broken heart and a lasting distrust of most all "Human Folk". Level 27: Master Trader. : 5 5 5 5 9 5 6 (all 10 with Almost Perfect), Favorite armor: Chinese stealth armor, Confederate hat, Ledoux's hockey mask, Favorite weapons: Vengeance, Victory rifle, Trench knife, PERKS COME HERE LATER, THE AUTHOR IS TOO TIRED TO LIST THEM, Affiliation- Vault 101 Megaton the United States Armed Forces and Commonwealth, Tag skills- Energy weapons(pew pew! Level 30: Almost perfect. All of the perks save one are aimed at making him the strongest combatant, in all fields. This will further increase the number of attacks a player can queue in VATS and, coupled with concentrated fire, further increase the chance to hit the targeted part. Skill But heres my favorites! The extra 10% Damage against Females can come in handy during any point of the game, there are also no other perks that are vital at level 2 and 3, unless you use Intense Training. Good to have in combination with the level 20 perk. Major Tom being over enthused by the Monkey liberation, lusts to see more of this brave new world. Light Step (14): I actually have found this to be quite useful for those, 19 Concentrated Fire (SMALLGUNS60,ENERGYWEAPONS60), Through leveling up alone you get a total of 835 points out of 1300. All main SPECIAL stats are raised to 9. Chinese Stealth Armour, Perforator (Gun), Victory Rifle (Gun), _____________________________________________________________________________________________________. Now that your Stealth is enhanced to high levels, feel free to use either suppressed weapons or melee weapons with the Ninja perk to defeat every enemy in the shadows. These are just a few of my favorite weapons that are one-handed small guns. Increases your chances of hitting head-shots in. It's a risky build, but definitely one of the more fun and rewarding ones. Be it gimmicy, role-play, or straight out over powered. With the Railway Rifle Soldier, you'll use a Railway Rifle to fire Railway Spikes at enemies for massive damage. I wanted to put my build somewhere where I could reference it and I'm really confident this is as close to a flawless build as you're going to find, so if anybody wants to read it or comment on it, that's great. At level 5 you may have collected several skill books. Probably my favorite perk, I've found 300+ caps in containers. He's got the bad boy motorcycle gang look. Level 24: Your choice. My bad. one little mistake, perception would be 9. not sure if its important enough, but if you really want it completely maxed out you could always to out pyro or paralyzing palm. There is a lot of flexibility in perks at levels 2, 3, 8, 9, 18, and 19. Energy weapons, particularly those that utilize plasma, can shred through certain enemies like tissue paper. One of the easiest builds you can make is a weapon-focused build. Major Tom's bones would be swept out with the rubbage of empty jet inhalers & broken liquor bottles. no offense, but this is far from the best small guns build available. Bobbleheads until after this perk is taken (which can be a significant handicap through most of the game), he or she can achieve perfect-10 stats by the end. Fallout 3 has even more combat builds for you to create, so we've added a few more options for you to choose from while creating your character. Now before you go and judge this perk, I have chosen it not for aesthetics, the +5% damage boost is its sole purpose. 3 Hematophage (Blood Ties), Over time you find quite a few Blood Packs so this perk seems like a healthy alternative to Stimpak perk's since you don't get it through leveling up. A warmonger is someone who maxes out all weapon skills (melee weapons is optional) and has high repair skill. Perks like Finesse and Better Criticals turn the damage output on these weapons to incredible heights. Only the Proffesor, Dr. Bowie ever seemed cold or unfeeling in Major Tom's presence, even when they played the " Flying game" togeather. Changing it once more. Go ahead. Head back up to the bar and watch the exchange between Burke and the Sheriff, afterwards Burke will shoot the Sheriff in the back and you can then kill Burke and loot both bodies (gaining the Sheriff's house key). Becareful not to start trouble on the home front on accident although you cant anyway just dont forget the medicine bobblehead in the near future.You probably want me to shut the hell up and give you the perk list so here you go: Once you have the almost perfect perk you can collect all the bobbleheads and become king of fallout3. Your secondary skills are nice skills you use a lot, but not quite as frequently as your primaries- whichever two damage skills you didn't choose for your primary, Big Guns, repair, medicine, explosives. RELATED: The RPG Mechanics That Changed The Genre. T-51 Power Armor is perfect for this character build. You can resolve many of Fallout 3's quests without killing others. So I removed all of the Charisma skills in you're build (Incunabulum) sorry I know you worked hard on giving me that :) I'm just wondering where to put those other two points D: (I maxed out in INT so I get the max amount of points at the beginning.). If it takes more than one head-shot to kill something, then you want to make sure every shot hits (and counts), so take this perk. If addicted to alcohol, Major Tom may carry random alcohol. 27 Fallout 4: Which Game Is Better? Since Fallout 3 uses a percentage persuasion system instead of having a set requirement, having high Charisma is near-essential to confirm success on most persuasion checks. Perk effects Pure, brute strength is the key to success with this playstyle. since at lvl 20 Im going for Grim Reaper's Sprint perk rather than Ninja more points to perform more attacks in V.A.T.S. This play style is defined by never accepting being overencumbered and constantly repairing or making short trips back to their housing. You can try out this build or make it better. Always target the weakest enemy first, and aim to kill through, I didn't actually take this perk once. * Take your gun to the FPS game and modify your . An unarmed brawler should go for the weapon Deathclaw gauntlet and a melee brawler should go for the weapon Shishkebab. Perks- I will not reveal all of my perks but here are what you need for this class(Not in any order just so you know except for Here and Now which is lvl 29) Puppies! For this reason, Iron Fist (3), Silent Running, Paralyzing Palm, and Ninja play an essential role for this build. When I get bored I use the combat knife to make things harder. Level 14: Adamantium Skeleton. The Railway Rifle weapon is affected by the Small Guns skill, so make sure to upgrade this stat regularly. If not then IDK what in gods name you need. Projectiles For evil characters, Swift Learner can be taken if you prefer collecting the Strength Bobblehead to increase Strength to 5 in order to meet the requirement for Strong Back, blowing up Megaton, and acquiring the Ant Might perk after reaching level 30 and selecting Almost Perfect Perk. What's more dangerous than a cannibal? When a sudden battel erupts and just as Major Tom scurries for cover. 1 I would suggest not reading books until this perk is taken. Its worth it! Samurai warriors have always been an interesting theme for video games and equipment in RPGs, and with the Mothership Zeta DLC, you can use powerful samurai equipment as well. From pistols to full-fledged miniguns, there is a weapon for every playstyle in Fallout 3. Firearms are the most common weapons you can find in the Capital Wasteland. All rights reserved. Just because I never take Commando doesn't mean I never use 2-handed guns. Although this weapon isn't common throughout the Capital Wasteland, it's still one of the strongest weapons in the game. AND I don't have enough Strength for this perk. Made By- AN ANONYMOUS USER (that is my profile name so ha! Am working on getting a picture for you all. regarding condition loss). Adds 25 points to V.A.T.S. Ammo cap. Ready for your new toys? If the player accepts Major Tom will head off on his own to make himself at home amoung the "Nice, Human Folk" in the largest friendy town or city the player had visited with Major Tom. NEXT: Awesome Fallout 2 Mods That Make The Game Even Better. Pre-War baseball cap, A3-21's plasma rifle His skeleton was bonded with the metal Adamantium ( Adamantium Skeleton perk). To make V.A.T.S. You have 100 skill in Unarmed and you do 28 damage with this baby. Bloody Mess (+2.8)Ghoul Ecology (+5). Better Criticals adds more to your Critical Hits, which makes it a must with luck being one of this build's aspects. Makes looting easier, just find a body part. When playing through Fallout 3 once again, you'll want to know some of the best builds for your character. Science: (depends on how many skill books you farmed from the ant researcher in shale bridge tunnels) If you have 3 Iron Fist perks, the damage of the guantlet is raised by 15 points. Melee tanks can use any melee weapon like a Power Fist or Shishkebab to deal good damage while taking large amounts of damage. Free Damage Resistance is always nice. Setting Strength and Perception to above-average values is recommended for this build. Add perks like Life Giver or Toughness to get even more damage resistance. ANOTHER NOTE * This is not another "Perfect Character" guide. Awesome in crowds. And youll do an extra 5% damage with all weapons! LV14 Master Trader, Considering I spend a lot of time repairing and selling things as well as buying what I need this seems like a proper perk. With this, you will be a SPECIAL Spaz and will be good all around. Lincoln's repeater Gotta love 100% stealth crits from long range to the head! Montage Mayhem (All 30 Levels) -- Revised thanks to Chrsghoyt, Character Build: Chrsghoyt's Ranged Build (with Broken Steel), Character Build: Geminis True Assassin (Stealthy, One-shot Killer), Character build: Mikkelmunk's build (without Broken Steel), Character Build OROC/Nano5002's Biker Build/ 'Chester', Character Build: Werewolfhell's Jack Of All Trades(Davidus), Character Build: TheMagnus's Android/Gynoid Survivor, Character Build: Dordledum's Ultimate Sniper Build (lvl 30), Character Build: [Torpedo Reno's] Slaver Enforcer, Character Build: Hawx's Leon (Levels 2-30), Character Build:teckel's Maxed Out Character, Character Build: Sigan's Stealth 1st, Cheat 2nd, Character Build: window's easy near perfect ninja/grenadier, Character Build: JasonBreen's Weapon Alpha, Character Build: DarkEternal's Death Dealer, Character Build: James Ocogner's Specialist, Proposed companion: Space Monkey Major Tom, Quest ideas yet to be put in final format. Just take it. Just like the older Fallout titles, however, players could create unique builds to roleplay certain characters or enhance certain playstyles. Character build: Mikkelmunk's build (without, Important information on skill point increases, drag Gary 23's body onto the Sim chair in O:A so I can bring back unbreakable equipment, Chinese stealth armor (I always carry this or change into it to steal stuff or when I need a sneak attack), http://i304.photobucket.com/albums/nn170/freekittin2000/DEC062284_hi_DARK_TOWER_GUNSLING-1.jpg, http://i576.photobucket.com/albums/ss205/waffles036/terminator.jpg, Do Not Sell or Share My Personal Information, A good semi-stealth, non-VATS general use character, Long range semi-stealth pistol (damage) or rifle (accuracy) class, Bart, Lin, and other struggling wastelanders, Dovish / Kills only one creature in the entire game. With the focus on V.A.T.S., you'll want to plan for the following perks: Concentrated Fire, Action Boy/Girl, Sniper, Commando and/or Gunslinger, and Grim Reaper's Sprint. Perception above 6 is kind of a waste. You should also tag some form of combat skillif yourun intoany sticky situations Of course, you can combine any of the elements above to create your own unique style of play. My last question isjust how fun are Perfect SPECIAL playthroughs? These are my personal weapons of choice and they're cool in my opinion. The Iron Fist perk should beobtained atthe player'searliest convenience, as it increases unarmed damage by +5 with each rank. Are you good or evil? High Endurance combined with any form of power armor will allow you to absorb most hits with ease. L - 5, Combat Skill - Small Guns ( This is because small guns are the most common weapons in the game, therefore it becomes a great starting skill. ) On June 11, 1948 Albert flew to a hight of over 39 miles on a V2 rocket. Fallout 4: Which Game Is Better? "I know what you're thinking. perks like Cannibal or Mysterious Stranger and perks that increase your tag skills like Gun Nut or Cyborg especially also no Almost Perfect use Nuclear Anomaly instead to make the rest of the game WAY better if you haven't gotten to the end of the whole game a.k.a. You will now have 23 points to distribute per level. Pyromaniac (12): If you want to use the Shishkabab instead of Jingwei's, this would be something to consider, otherwise why? Always be sure to hold off on reading books you've collected until you have this perk. You will need to find some books, but you won't need to go hunting for them. Like said before this is based off the Small Guns combat skill, this gives 25% chance more to hit in V.A.T.S with rifles. +50% damage against all insects. It would be a good idea to select a weapon class such as small guns or melee weapons to fall back on if things get hairy, but keep in mind that it can be very satisfying to deal with a group of enemies without using a single bullet. even better, allocate some of your SPECIAL stats into Agility to increase your action points and, therefore, the number of shots allowed in V.A.T.S. Energy weapons are some of the coolest weapons in the Fallout universe. UPDATE2: Also, Swift Learner has been taken from the build and replaced with Intense Training. is nice in general, but might have limited usefulness with the number of Rad-X and Radaway available. Not married to The Commonwealth, Major Tom's story could work with any technologically capable humanoid faction. Feel free to make suggestions. RPGs pride themselves on diversity. However, what makes the power armor build so powerful is that you never take off the armor, which means that most enemies won't be capable of damaging you as much as they otherwise would. I'm assuming you took Nerd Rage mostly for the DR bonus since you grab Almost Perfect later. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Review - 23/05/2010: A great build, one of the best around imo. In this character construction only one perk is not put towards end game perfection, and the genuine reason for that is it is necessary since a filler is needed. Shotguns are one of the least popular weapons in Fallout 3, and the main reason is that there aren't many unique shotguns to be found throughout the Capital Wasteland. I'm sorry if the slashes are a little unclear. One of the most important skill for this character will be Speech and probably also Sneak, because the point of this build is to survive and not to kill everything. Big Guns:17 This character requires you to level up your Big Guns skill since this stat is what determines the amount of damage you deal while using a Flamer. child at heart. This quest requires the Player and Major Tom to make their way down 8 more levels, disarming alarms and unlocking exit doors as they head to the animal holding pins to release 12 monkeys from each of the 55 main research holding areas befor making a final assault on the Space Monkey Pilots dorm where 6 more monkeys including Major Tom's father are being held by the Institutes chief administator, The professor, Dr. Robert Bowie and his primary resarch staff who will of course by now be most hostile to the player. I guess I'll put it up there in case someone takes Nuclear Anomaly. Shotgun builds are very strong, and you can pair the weapon with other mechanics such as VATS or explosives to create your own unique spin for your character. Foils mines and traps, giving you a respite from those. NOTE *work in progress*: If you're looking for a build with perks that add more benefits and options during and outside of combat, then "KarmaDog214's V.A.T.S. Stats I.E. But this is good for people who do use a lot of Stimpaks. +30 Health, what possible reason could anyone have for not choosing this? He's weak, but even he can't screw that up too bad. Players looking to be on the safe side may want to consider heavy armor for that extra bit of protection. The perk demolition expert has been missed out, and if you are heavily reliant on explosives then feel free to customize this character to fit your needs. Because your build description is more . Speech: 60 When given the option, an evil playthrough tends to be a lot of fun in an RPG. With Survival Guru (snide), Finesse, 6-10 Luck, and Mysterious Stranger, you have a chance of escaping certain doom should fortune smile upon you. Charisma is low, so tagging Speech gives it a decent starting place. T-60, X-01, and Ultracite Power Armors are quite easy to come across . Players should also consider obtaining gear with AP bonuses such as Ranger battle armor, Tribal power armor (only available with The Pitt DLC) and Ledoux's hockey mask. If you're rocking Power Armor with a Shotgun build, you'll want to get T-65. Then, consume to regain health! SPECIAL stats raised to 9. Extremely useful. My advice is to start reading every book you come across as soon as you acquire the Comprehension perk. LV12 Sniper, Gotta love a beautiful headshot. Any weapon works with this build, as your SPECIAL stats and skills will be enhanced thanks to the consumed items. With this as your advantage, you have a greater chance of taxing less ammunition on your expidentures. An important perk that is often overlooked. Note: While wearing the above equipment, every stat will be raised to 10, excluding Intelligence. A diplomatic character will want highCharisma to give him/her access to extra special dialogue options. Repair: 60 This kind of character is thus played by mature and very experienced players. It is entirely possible to reach Level 30 before starting the Following in His Footsteps quest. Sneak:17 Fallout 3 - Game of the Year Edition > General Discussions > Topic Details. = more people killed = Take this perk. If you're having more fun with the Shishkebab than your guns, go with Ninja. A silent gesture with 1 monkey finger raised in the players direction. Yes it is possible to get to Rivet City to obtain the IN Bobblehead at level 2. Also, do not forget to have at least 50 sneak by the time you reach the Silent runner Perk. This is so you have 10 Intelligence at level 2, allowing you to gain the maximum amount of skill points. Gauss Shotguns deal 80-105 base damage. It's good to see a build with Nuclear Anomaly. After plenty of days of straight playing seeing how I can make the best of the best character for PS3/Xbox360 (I did it on the xbox360) It has come to my attention that I should share it ,because the calculations are just boring. When you're using this build, firearms are strictly reserved for landing Sneak Criticals on enemies or fighting multiple hostiles. . Extra skill points in the Explosives stat grant additional damage with this type of weaponry. Major Tom was good at games, even better than his father, and Lieutenant Albert was the first Monkey, "Flying Folk" to ever play the "Flying games". For players looking to follow in the footsteps of dear old dad, a scientist build is a viable option. Level 23: Silent Running. A little bit challenging, since you don't really need, 50 of each shouldn't be a big deal, I suggest switching to primarily Energy Weapons after. If addicted to chems, Major Tom may carry random chems. Planned on it, but didn't have enough space for all three ranks of these perks. '' Major Tom. For this build, players will want to prioritize the Agility and Luck attributes.
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