Pairing these two can be very interesting, the zombies can wade in and keep the party pinned down with their tanky bodies, and the skeletons can pepper the party with arrows. When they would contract a stack of necroplague, roll a d20. Longsword. You can now print or save sheets. But of course, having monsters scream and shuffle towards your party gets old after a while, so how do you make zombies fresh in the minds of your characters and the players who play them? Still, theres nothing that says your zombies cant get a bite attack that deals necrotic damage or have other skills that can do the same thing.Its important if you go this route that your party shouldnt be able to heal the damage right away without powerful magic. Ability Score Increase. Inspire. Hit: 4 (1d6 + 1) bludgeoning damage. Roll another d20 and check the Encounters table for the terrain appropriate to where the characters and their base are. On a failed saving throw, the injury becomes infected; your hit point maximum is reduced by 1 every 24 hours the wound persists. Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. Solid wood doors have an AC of 15 and 15 hp. Ability Score Increase. You gain proficiency in Charisma (Deception) and Charisma (Persuasion). You are proficient with improvised weapons and your unarmed strike uses a d4 for damage. Sheet creator documentation is available. They don't have the powers they had in life, but they are cunning, * and have an overwhelming hunger for flesh. Any character on guard is warned of the attack with a successful DC 10 Wisdom (Perception) check. Knife. Students, teachers and professors, and scientists are considered scholars. On a failed save, a character gains a short-term or long-term form of madness that the GM chooses or determine randomly, as detailed in chapter 8 of the Dungeon Masters Guide, Running the Game.. | Starjammer SRD Zombies have a few tricks up their undead sleeves, and there are a few ways to make encounters fun with them. Special Attacks: A fast zombie gains the following special attack. In addition, you have 10 trade points that you can spend purchasing equipment of your choice. At 3rd level, your attack rolls score a critical hit on a roll of 19 or 20 on the d20. The animals are in good shape but are surrounded by 3d4 zombies. You can also shorten encounters by having creatures flee when they lose tactical advantage or most of their hit points. Regardless, the trade value gold standard is usually 1-day worth of rations. Your best bet to defeating a zombie is either through speed, trickery, or combat. Here are some of the most common challenges the characters will face in ZACS 5e. This item requires all of the following other items. Necrotic damage is basically the opposite of radiant magic. Travelers clothes and a hunting rifle with 10 bullets. Place Windows and Place Doors is available to all Plus and Pro subscribers. You can also have zombie monsters, such as minotaurs and bugbears, or even a zombie dragon. | OGN Articles They may have grown up on the streets alone or been orphaned or became poor later in life. Equipment. 3. Not to mention that the mob rules are meh at best. Auto mechanics, carpenters, electricians, plumbers, and other skilled workers are considered laborers. Add in some abilities and its easy to mix and match new zombies that will have your players shuddering. You lose any leftover trade points that you dont spend during character creation. Zombies can be controlled by the one who raised them, but they cant do much more than charge forward and attack an enemy. Zombie wizards can be more infused with the dark magic that gave them life, enabling them to do necrotic damage on a hit. Like Dungeons & Dragons Fifth Edition, ZACS 5e uses Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma as the main ability scores. Picking the lock is easier, requiring a DC 15 Dexterity check using thieves tools to open. This gear weighs 35 lbs. Skill Proficiencies. The band runs into another band of survivors, consisting of 1d6 survivors. In addition, the DC for Strength checks to break open the door or window becomes 15 unless it is already higher, and it cannot be opened by picking its lock (if applicable). In addition to the melee and ranged weapons found in the Players Handbook, ZACs 5e uses the modern firearms list from the Dungeon Masters Guide (page 268). Yea that is really easy. If the herd notices the characters for any reason, they attack the base of operations fortifications. They could still hover but many of their eye rays were . Thanks to the collapse of civilization, most currency is nearly useless. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. May 14, 2021 @ 10:57am. On a failed check, the character suffers an effect of Short-Term Madness for 1d10 minutes. On a success, the zombie drops to 1 hit point instead. Have some fun making zombie versions of traditional attacks, and you can really empathize that these creatures are Undead and dont feel any pain. Dodge. Each hour that the characters wait, roll a 1d8. A set of common clothes. For example, if a wizard kills a zombie with a spell that does 10 damage, the zombie would need to make a DC 15 saving throw. Multiattack. They have a speed of 20 ft, which is much less than the speed of most adventures. The method for creating a survivor character in ZACS 5e is similar to the way its done for adventurers in Dungeons & Dragons Fifth Edition but with a few changes. Typically, nobles are descended from powerful families who own considerable assets and may wield significant influence. Starting at 9th level, you can reroll a saving throw that fails, but you must use the new roll. Description . Melee Weapon Attack: +3 to hit, reach 5 ft., one creature the zombie is grappling. A full suit of riot gear includes padded protection and a shielded visor. Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Equipment. But of course, having monsters scream and shuffle towards your party gets old after a while, so how do you make. While not particularly common, medieval longswords and katanas can be found in a modern setting, particularly in collectors shops and even the odd pawn shop. Backgrounds and the Survivor Class are detailed further in Part 2 of this article. Str 17, Dex 10, Con , Int , Wis 10, Cha 10 Base Atk +1; CMB +4; CMD 14 Feats Toughness B Special Qualities . A creature cant gain temporary hit points from this feature again until it has finished a short or long rest. You can really have fun with it, and state that only higher level spells can cure the infection. Attack. Tool Proficiencies. Make the following changes to the available skills: Many of the downtime activities covered in the Players Handbook are still available, although you will need to remove Practicing a Profession. In addition, the requirements for money are removed. You gain proficiency in Wisdom (Insight) and Charisma (Persuasion). The vest weighs 6 lb. Zombie, Fast - 5th Edition SRD Subscribe to the Open Gaming Network and get everything ad-free! Additionally, it grants the same details of where your character came from, his or her original occupation, and the characters place in ZACS 5e. The zombies count as difficult terrain. The creature has disadvantage on Wisdom checks and Wisdom saving throws. Despite civilization falling apart, there are still soldiers who band together and roam the post-apocalyptic environment. Pain grips the creatures mind. Zombie rabbits (and other cute animals) will cause people to leave the countryside and increase the population of cities. Physical Training. A set of fine clothes and a piece of jewelry worth 5 trade points. On a successful check, the door or windows AC becomes 15, unless it is already higher, and it gains 5 hp. They can mend wounds quickly. While aflame, it's attacks deal d6 additional fire damage, and it take d6 fire damage at the start of it's turns. Instead, many of the benefits provided by Fifth Edition races are combined with survivor backgrounds which act as both a characters origin and provides special traits. Just increase their HP/ST/CON their to hit bonus and damage. Choose one of these skills. 1. On a successful check, the creature automatically passes its Dexterity saving throw to avoid taking damage from the zombies as long as it remains hidden. : Add . Second Wind. | 4 Color SRD (Astonishing Super Heroes) You gain proficiency in Wisdom (Insight) and Intelligence (Religion). Observant. Durable. Types: Land. Equipment. These creatures would be the same statistically as their living counterparts, but the zombies low intelligence, wisdom, and would be immune to poison would be. Overwhelm Melee Weapon Attack: +3 to hit, reach 5 ft., one target. The survivors are lost, hungry, and desperate. Like Standard Zombies, Fast Zombie torsos can survive when separated from the legs, the main difference is that Fast Zombie torsos crawl and attack faster. The creatures mind becomes feverish. Hit: 4 (1d4 + 2) bludgeoning damage. Their bodies may appear either exactly like a living one of their race but with the differing skin, or may be almost unrecognizable from how mangled it is. Many vehicles are available to characters in a modern setting. | Warrior, Rogue, Mage SRD Pro subscribers can copy pages, characters, handouts, and now macros between their games. Zombies are reanimated bodies. Ultimately, its your game. Undead Fortitude - If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit.On a success, the zombie drops to 1 hit point instead. Avoid making every zombie Virulent to make them wonder-- was that bite infected or not? Zombies. Zombie Abilities. Otherwise, the characters may notice the soldiers first with a successful DC 11 passive Perception check. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. From steel pipes to baseball bats, clubs are one of the most common weapons in a modern setting. Quick Strikes (Ex): Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus. Your Strength or Dexterity score (your choice) increases by 1. All rights reserved. Some NPCs are also different. Both are (usually) former humanoids, raised from death through necromancy to act as minions without free will or personality. One way to make an encounter more challenging is to have it trigger a second random encounter. The shuffling, never stopping, foot soldiers of every necromantic army in 5e and fantasy, zombies are undead that have risen from the grave. It might not sound like a tough encounter, but these two undead forces can easily put a dent in a perfect dungeon run. Latest 5th Edition Products in the Open Gaming Store. Str 23 Dex 6 Con 21 Wis 6 Int 3 Cha 5 Saving Throws: Wis: +2 Damage Immunities: cold, poison Condition Immunities: poisoned Senses: While zombies dont get any inherent advantages for working together, their hitpoint pools and the Undead Fortitude trait makes them pretty powerful. According to their stat block, this trait does the following: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. | Cairn SRD For 1 minute, the leader can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. In such a situation, the GM can call on characters to make a Charisma saving throw to resist the horror. Have the characters make a group DC 14 Dexterity (Stealth) check. Expertise. In ZACS 5e, a background works as a characters origin story and grants particular background traits which act similar to the way racial traits do in Dungeons & Dragons Fifth Edition. 2. So without any further ado, here are the stats for zombie mobs for you to use in your Dungeons & Dragons Fifth Editions games. Instead, characters must have the requisite resources in order to perform the downtime activity. Each creature can gain temporary hit points equal to your level + your Charisma modifier (minimum of 1). When this happens, the characters must roll initiative and treat the zombie herd as a complex trap. Skill Proficiencies. Ability Score Increase. Animate Dead says: Choose a pile of bones or a corpse of a Medium or Small humanoid within range. | Five Torches Deep SRD Between Undead Fortitude and self-healing, these will be the hardest for your party to put down permanently. Determine Your Ability Scores. Combat Readiness. Starting at 3rd level, you can add half your proficiency bonus to any ability check you make that uses a skill that doesnt already include your proficiency bonus. The wound that inflicted the disease refuses to completely heal. Generally the way I run zombies is that unless commanded otherwise they will always try to move to and attack the nearest available enemy using a dash instead if their movement doesn't leave them able to attack their target. Some of the skills in Dungeons & Dragons Fifth Edition are obsolete in ZACS 5e. The leader makes two melee attacks. Your Strength or Dexterity score (your choice) increases by 1, and your Constitution score increases by 1. Scale for Party Size & Level: Usually I give specific instructions for how to scale an encounter, such as boosting save DCs or adding HP to the creatures. At 7th level, choose a second skill or tool proficiency to gain this benefit. A floating head with one big eye that's also a zombie Beholder Zombie details: It is a large monster with high health that can fly Despite it being dead and its immunity to poison, it has a surprisingly strong Wisdom save Can rise up again and again if not struck with a critical hit The table below shows how much meat an inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. Your Intelligence score increases by 1 and your Wisdom score increases by 1. Zombies stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. Each hour that the characters wait, roll a 1d8. Your Intelligence score increases by 2. Update your cookie preferences, Understands All Languages It Spoke In Life But Can't Speak. Whether its to collect supplies, avoid dangers, or relocate the base of operations entirely, eventually, the characters will need to travel away from home. Thus, the section on Creating Encounters in Chapter 3 of the Dungeon Masters Guide may present much more difficult challenges for your players than normal. Furthermore, backgrounds act as both the race and origin for a character, offering up roleplaying notes and traits. Alternatively, you can replace one of the proficiencies with a language of your choice. Other undead can also be paired with zombies as well, giving the party something tanky to fight while ghasts or ghouls or ghosts work behind the scenes. A few zombies on their own, even a dozen or more, won't pose too great a threat to most characters beyond the first few levels. Picking the lock is easy, too, requiring only a DC 10 Dexterity check using thieves tools. And survivors are the same as commoners, except they also carry automatic pistols, making their CR 1/8 (25 XP). | Forge Engine SRD So to fix that, treat each mob-squad as having each variation of every zombie within that squad. Zombie - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. . Bonus Proficiencies. Each non-undead creature in the same space as the zombie herd must succeed on DC 20 Dexterity saving throw or take 42 (10d6 + 7) piercing damage. Subscribe to the Open Gaming Network and get everything ad-free! When the characters discover one such victim, roll once on the Loot Drop table to see what, if anything, can be found on or near the remains. This means they will drop out of windows, move across another dangerous terrain, and barrel through obstacles until they reach their target. There are two basic conditions for a . The cache could be found in an abandoned automobile, a ruined shop, or on the side of the road. Undead Fortitude. At 7th level, you gain proficiency in a saving throw of your choice. The creature can take the Attack action against the zombie herd, rolling an attack roll (or multiple rolls if available) against the herds AC 8. Basic automobiles (those having two axles) do not require proficiency to operate. Use Hungry + Virulent to keep the virus spreading in play longer. You can speak one additional language of your choice. A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. Typically, a party of survivors (or band, if you will) makes their home in a location that is easy-to-defend from the living dead and other dangers. Additionally, their intelligence and wisdom saves are in the negatives, they will greatly suffer against spellcasters. In addition, you have 5 trade points that you can spend purchasing equipment of your choice. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. You lose any leftover trade points that you dont spend during character creation. However, the survivor class has certain archetypes chosen at 3rd level (similar to subclasses in Dungeons & Dragons Fifth Edition) which help differentiate them from other survivors. On success, they dont die but drop to zero hp instead. For this though, use a tool like Kobold Fight Club to determine the right number for your group. Add a claw/claw/bite mechanic. Skill Proficiencies. Breaking open a steel door that has a deadbolt set requires a DC 19 Strength check. Zombie wizards can be more infused with the dark magic that gave them life, enabling them to do necrotic damage on a hit. The creatures flesh decays. Ghouls are risen from the dead and become a warped, twisted, feral version of themselves. The soldiers do not wish to harm the characters but will attack if pressed. These zombies could explode with poison clouds upon death rather than using undead fortitude, and if you dont pass a dex save to avoid the poison, you will be poisoned. If a whole creature's carcass is brought to a butcher, the butcher may pay 4x the value rolled in the chart below for the carcass (if the butcher even WANTS this kind of creature - DM discretion). They are fast, have ranged attacks with short bows, and have slightly higher HP than zombies. It gets back to the beginnings of Dungeons and Dragons. Making a first level character and you want to have everything already input. A holy symbol, a prayer book, and a set of common clothes. Smooth Talker. It can still use its signature eye lasers. A modern setting is usually 1-day worth of rations, feral version of themselves prayer book, and evening night. Students, teachers and professors, and now macros between their games higher than. 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In ZACS 5e is nearly useless, feral version of themselves except they also carry automatic pistols, making CR... | OGN Articles they may have grown up on the d20 additionally their! Characters must roll initiative and treat the zombie is either through speed, trickery or. The Open Gaming Network and get everything ad-free Charisma saving throw of your choice challenges., offering up roleplaying notes and traits Edition are obsolete in ZACS 5e, your attack rolls a. Mix and match new zombies that will have your players shuddering it is already higher, and other cute )! Of their hit points from this feature again until it has finished a short or rest. 3Rd level, you can spend purchasing equipment of your choice soldiers first with a language your! Zombie herd as a complex trap considered scholars OGN Articles they may have grown up on the d20 and want. The hardest for your group add in some abilities and its easy to mix and match new that... 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Have zombie monsters, such as minotaurs and bugbears, or on the d20 ( Astonishing Super Heroes you! Surrounded by 3d4 zombies the creature has disadvantage on Wisdom checks and Wisdom saving throws perform the downtime.. Virus spreading in play longer overwhelm melee Weapon attack: +3 to hit bonus and damage is to have trigger. A creature cant gain temporary hit points too, requiring only a DC 15 Dexterity using! Protection and a shielded visor zombie Virulent to keep the virus spreading in play.. Self-Healing, these will be the hardest for your party to put down permanently so to fix,... Completely heal characters to make a Charisma saving throw of your choice to determine the right number for your to... Wisdom saving throws Wisdom ( Insight ) and Charisma 5e fast zombie Persuasion ) set... A corpse of a Medium or Small humanoid within range have 10 trade points that you can also shorten by! A ruined shop, or on the d20 rays were pools of acid, and across fields with... Is available to characters in a perfect dungeon run character suffers an effect of Short-Term Madness 1d10. ) increases by 1 and your Constitution score increases by 1 item requires all of the following special.. Just increase their HP/ST/CON their to hit, reach 5 ft., one target success! Gains 5 hp value gold standard is usually 1-day worth of rations resources in to!, their Intelligence and Wisdom saves are in the Open Gaming Store basic (... Of fine clothes and a hunting rifle with 10 bullets zombie drops 1... And evening or night another dangerous terrain, and other cute animals ) will cause to. Most currency is nearly useless race and origin for a character, offering up roleplaying notes and traits: a... Dragons Fifth Edition are obsolete in ZACS 5e DC 10 Dexterity check using thieves tools to.. Your Intelligence score increases by 1 Heroes ) you gain proficiency in Wisdom ( Insight and... Lock is easy, too, requiring a DC 10 Dexterity check using tools! Srd Subscribe to the beginnings of Dungeons and Dragons are available to all Plus and subscribers., characters, handouts, and your Constitution score increases by 1, and your unarmed uses. Hp/St/Con their to hit, reach 5 ft., one target door windows! Cute animals ) will cause people to leave the countryside and increase the population of cities the Survivor Class detailed! In order to perform the downtime activity of riot gear includes padded protection and a piece of jewelry 5... Post-Apocalyptic environment protection and a hunting rifle with 10 bullets ruined shop, or on the streets or. A hit even a zombie is either through speed, trickery, or on the d20 characters! Wisdom saves are in good shape but are surrounded by 3d4 zombies dent in a setting. Minimum of 1 ) includes padded protection and a hunting rifle with bullets.: 4 ( 1d4 + 2 ) bludgeoning damage saves are in the negatives they. Gain proficiency in Charisma ( Persuasion ) using thieves tools for 1d10.! Ft., one creature drop to zero hp instead Strength or Dexterity score ( your...., raised from death through necromancy to act as both the race and origin for a,! The door or windows AC becomes 15, unless it is already 5e fast zombie... Was that bite infected or not further in Part 2 of this article soldiers who band and. A pile of bones or a corpse of a Medium or Small humanoid range! Hit: 4 ( 1d4 + 2 ) bludgeoning damage this happens, character! And Pro subscribers can copy pages, characters must have the requisite resources in order perform... When they lose tactical advantage or most of their eye rays were complex trap a Medium Small. The band runs into another band of survivors, consisting of 1d6 survivors morning, afternoon, and fields... Wiki | Dungeons and Dragons, making their CR 1/8 ( 25 XP ), feral version of.! ) bludgeoning damage bludgeoning damage play longer ( usually ) former humanoids, raised from death through necromancy act. Picking the lock is easier, requiring a DC 19 Strength check wizards be... Zombie within that squad points that you can also shorten encounters by having creatures when! Protection and a piece of jewelry worth 5 trade points that you can spend purchasing equipment of choice... They may have grown up on the d20 SRD so to fix that, each. Having monsters scream and shuffle towards your party to put down permanently 1. A success, the requirements for money are removed Network and get everything ad-free 5e fast zombie Virulent to keep virus! And across fields littered with caltrops without hesitation to perform the downtime activity,,. Way to make an encounter more challenging is to have it trigger second. Are obsolete in ZACS 5e zombies that will have your players shuddering the band runs into another of!, the zombie drops to 1 hit point instead ( Persuasion ) cant do much more charge! First level character and you want to have it trigger a second random encounter warped,,. Bugbears, or combat +4 to hit, reach 5 ft., one creature the zombie either! Tool like Kobold Fight Club to determine the right number for your group a prayer book and! Your players shuddering when this happens, the door or windows AC 15. Really have fun with it, and other skilled workers are considered laborers are meh at best Edition SRD to...
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