Sign up to get the best content of the week, and great gaming deals, as picked by the editors. Follow the thick line for another 8 tiles [ALL lines in the design are 8 tiles long leading to extremely regular shape] and place another node there. Dyson Sphere Program Production Chain Layouts By Falk Compact production chain layouts for most common products that need to be made indefinitely 57 60 14 48 23 37 13 3 4 15 7 2 3 4 4 4 2 Award Favorite Share Updates 2022-01-24 It goes without saying that this guide is now very largely obsolete for endgame lol 1/s Frame Material is essentially equivalent to 1/6s Rocket, for quick calculations. Give it an inventory, like a storage container, but item limits like a logistics tower. Meet your energy needs (I'd recommend unlocking coal power plants to help with this, or it'll take an awful lot of Wind Turbines!). Contents 1 Falk's Guide 2 Production Line Spreadsheet 3 Mining 4 oldshavingfoam's Layouts 4.1 Energy Matrix 4.2 X-Ray Cracking From the bottom line go to the same side as in point above to add parallel line to one you set up before. Fly to Titanium planet, setup coal burners for power, setup 6/s Titanium worth of smelters, build lots of storage. Do you ever plan to update this guide for all the new things that have come out? But fear not! This item will only be visible to you, admins, and anyone marked as a creator. Note: Mining machines can cover the same resource veins, as shown in the picture below. By the time it swings around to needing Hydrogen again late-game you can have a couple dozen Gas Giant orbiters for a virtually infinite supply as fast as you can use it up. Valve Corporation. Repeat this process until all ten Dyson Shell slots have been filled. 188K views 1 year ago Dyson Sphere Program - Tutorials DYSON SPHERE PROGRAM Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program!. Just space things out a little more if affected by grid crush. Why 9? FireIce cuts out a lot from Solar Sail and Purple Research). We need an additional logistics building/drone IMO, essentially a single building that you can drop in your mall to allow this. First and third screenshots are exactly the same for the purposes of design. You really ought to read that Dyson Sphere Program tips page). These are spaced out well enough so that players can create triangle patterns by placing a node at every other intersection. Works best if you lower the storage capacity of chests. Make a temporary Gear automation station. Will likely add alternative layouts that use rare resources (i.e. There's an awful lot to know and the tutorial doesn't do the best job of telling you what you should be doing. Those of you coming to Dyson Sphere Program from Factorio will probably be familiar with the Main Bus system. RELATED: Simulation Games That Have Great World Building. Assemblers are larger in that they occupy a 33 grid and you can place belts around them in a 55 square, but the closest you can place adjacent Assemblers are 4 tiles apart. Components Quick Reference Sheet. Putting down a Logistic station requesting them keeps things neat (hence the groups of 3). Designate sites on other planet for mass-production of Turbines (copper+ore planet) and Processors (silicon planet, pref. Your email address will not be published. NY 10036. Alright, that's where I finish the video, even though it wasn't a full hour. Setup automation for logistics + drones (will be placing a lot of these). The mall design is still highly viable, just needed to do a few minor adjustments to allow it to be pretty much spray coater friendly almost everywhere. It does have its use at absolute endgame, but hilariously enough its for getting an infinite supply of Energized Graphite after Coal runs out. While a single planet and a single sphere can supply multiple production planets, in the event of critical power failure when this receiver is THE ONLY means of getting energy - no energy will be retrieved from the Dyson Sphere. High-end gamers on top-notch rigs might be able to handle one layer but gauge this carefully and save first. This is the time it takes a single launcher to build this thing in an hour. Plan on interplanetary mass production and shipping of: Dyson Sphere Program How to Restart the Game Without Losing Progress, Dyson Sphere Program How to Fix Sorters Not Connecting to Belts Properly, Collection of Seeds with exceptionally good starting conditions. 2023 Gamer Network Limited, Gateway House, 28 The Quadrant, Richmond, Surrey, TW9 1DN, United Kingdom, registered under company number 03882481. The following guide describes information regarding both basic dyson sphere design, basic construction information as well as technical data regarding design of a dyson sphere. With the orbit set to maximum, any planet inside of this design will be able to detect a portion of the sphere 100% of the time. I made it so most sorters straddle vertically, so orienting the top of the image to North or South works best to guarantee sorters can reach the things they need to reach, Therefore, since most sorters are aligned this way, its generally not necessary to build as compact on the east-west dimension. ContentsGuide to Collection of Starting SeedsBest SeedsGood SeedsNotes Guide to Collection of Starting Seeds Best Seeds 74564148 Almost perfect Tidal locked Lava [], Sushi belts, named after conveyor belt sushi restaurants, are belts that carry different types of components on the same belt. The feedback loop for Hydrogen is cool, but virtually useless in the game right now. Essentially, it involves optimising your production setup by creating a central hub where your most-used resources can be harvested from. It's probably the weakest layout in the guide in that there's no real benefit to doing it this way, but included for completion's sake in the absence of any better ideas. Producing more power in a smaller space than wind turbines (2.16 megawatts per power station) Dyson Sphere Program's thermal power stations will likely form the core of your energy grid for a . @Omnissiah You may use calcualtor to calcucalte your production. If you have enough guns to shoot them all into space it should result in ~6k active sails in the swarm, going up to ~10k and beyond as research extends their lifespan. This item will only be visible in searches to you, your friends, and admins. As new players learn the ropes of the game, they'll find that there are different kinds of stars. every structure point and cell point has the same power production as any other structure point and cell point respectively [this means that e.g. Assemblers are larger in that they occupy a 33 grid and you can place belts around them in a 55 square, but the closest you can place adjacent Assemblers are 4 tiles apart. See also: Frame Material and Plane Filter. This leads to effective reduction in efficiency over direct energy mode, assuming both systems work constantly in the same environmental conditions. (If you're a bit unsure about everything related to research and unlocking new techs, check out our Dyson Sphere Program research and Matrix Labs guide!). Take steps towards producing red cubes with some basic oil refining. Put together your first full belt of Iron Ingots. This way you don't have to spend all your time manually mining ever again. As you can probably guess by the title, it was originally designed for use with Factorio. Tileable both horizontally and vertically, with each unit processing roughly 2.4/s Hydrogen into Deuterium with mk3 belts. Unlike Dyson Swarms in the Dyson. Because the remaining Assemblers are going to just store their items in Storage boxes so that we can take from them whenever we like. Go to any of the pentagonal focus points, and count distance of 8 from that centerpoint, following the thick grid line. That's the fun of these games, after all. Deprecated by optimized cost efficiency design. Players will temporarily have to farm up hydrogen for energy, but the switch to Ray Receivers from the Dyson Sphere pays off in the end. From now on, you'll have to stay on top of your energy levels. This will create a series of triangles. https://steamcommunity.com/sharedfiles/filedetails/?id=2373611284 (https://archive.is/h8rys). All rights reserved. You can calculate other production lines starting from that point. 1:1 correlation to match research requirements. Cannot be used as a self-starter design. Due to energy being used to generate critical photons - this mode can be used as a power storage module from the dyson sphere perspective, as it's full capability will be utilized at all times, and no accumulators are needed. There are so many nodes, frames, and pieces of the shell in this design that even very souped-up computers can't handle it graphically, either in the editor or in the game. Target orbital collector, set up a couple before hydrogen in tank runs out to dump into fusion plant. Looking for the best calculator for Dyson Sphere Program? Many resources have long and involved production lines, and you dont want to have to make a new line for, say, Electromagnetic Turbines, every time you need them. Thank you for your assistance. Since the game exists on a square-ish grid mapped to spherical surfaces, the grid is mostly square but exhibits grid crush closer to the poles. But one big difference between this game and its rivals is that your mech has a charge level at the bottom of the screen which you must always keep an eye on. Bear in mind that you don't have to do everything exactly as I did it, nor keep up with me fully. How suitable they are depends on your own playstyle. gonna take a moment to appreciate we're now mass-launching rockets into space to build a megastructure that literally drains the sun and yet still using mk1 power poles. It is only visible to you. Due to high energy density - graviton lenses are extremely cost efficient in this mode, in comparison to normal mode. Conversion process of critical photons into grid energy nets a NET LOSS of energy between energy 'captured' in form of critical photons and released using Artificial Star. There are a few upgrades that are infinite that act like this as well, but this is probably the first instance players will come across where this happens. Place assemblers to make magnet, circuit, gear, glass, stone, also temporarily place storage. a node with 1 structure point complete will have 1/30th production of a node with 30 structure points completed]. Your mech needs fuel, so make sure. However if you've read beyond the title you'd have noticed both the analysis of power generation calculation and its implications. Here's where things really start to happen. A tileable layout for discharging Full Accumulators in Energy Exchangers without loss when connected to a grid with other sources of power. Harness the power of stars, collect resources, plan and. See Particle Broadband + Processor layouts. well when you get an updated blueprint built let me know. Dyson Sphere Program is a PC game about strip-mining a planetary system, and it turns out that ransacking planets for their sweet, sweet minerals in order to make a power source for a. Make sure you keep building Wind Turbines to power everything. Hey I was wondering what tool or program you're using to make those grid diagrams? Hi. Layouts - DSP Wiki Layouts Below you will find a list of player-submitted optimized layouts for solving different portions of the production pipeline in DSP. Use the middle grid canvas. Once made, they can't be substantially changed. You need to sign in or create an account to do that. At level 26, players will break 99% efficiency. Fans of SimCity games may enjoy certain games for the design choices and they might like a different design, but this gives the most nodes of the selections provided. Most players will have beaten Dyson Sphere Program by this point, a perfect Dyson Sphere is how experts of the game show off. Once all the nodes and frames of a given shell are completed it may then be filled with Solar Sails that are launched using the EM-Rail Ejector. The main point is to give you an idea of some starting goals, and an approximate timeline for accomplishing each one. Generally going to cover things that need to be produced infinitely so the layout can be set up, fed the inputs and have outputs with minimal fuss. You will want to put resources ON the bus at the ground level where possible, but you will eventually . Add Commentdocument.getElementById("comment").setAttribute( "id", "a37d75b06ec4d225ca94530870a40550" );document.getElementById("bb8458ff0a").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Here, it'll be the ground level belt. @Omnissiah Frankly once design of sphere is complete you can simply divide the number of structure parts by 5 [or 10 if you have the rockets proliferated] to see how many launcher-minutes you need. Would love to be able to run a sandbox max and just put stuff down just to see how it works. I hate that this layout uses it in the most inelegant fashion but if it works, it works. In terms of input throughput A full belt should be good enough for the lower-tier parts. Orbit inclination and longitude of (AN) are aesthetic choices in this design. Filters for Factories Mechas Most recent Most Popular Most used Reset 0 Strange Matter 7,5/min | Blackbox | Deuterium | Raw by FjuryX Fractionator Mass Construction 3 Up to version .9.27.15466 2 0 Mall Planet - Tier 1D by The Dutch Actuary Prism Plasma exciter Wiki; Source; Discord; Support; Settings. @Omnissiah dont worry bigger = better but it takes more time plus some people had made thing for stuff like this. These give off the most luminosity. Discord/Steam user Falk has created a guide on Steam with several great layouts: Large-scale processor manufacturing meant to be made on a planet with lots of silicon for exporting elsewhere. For a decently sized Dyson Sphere, how large a production line should I set up? Magnets take 1.5s instead of 1s to smelt, so you'll need 9 Smelters instead of 6 to make a full belt, and about 11 Turbines to keep it all powered. New players can use these tips to navigate the game's mechanics. Tech to purple, setup particle broadband automation, make 2/s purple. Stick with this template and you'll be off to a roaring start! Once the first tech is unlocked, you'll be gifted a Mining Machine. He's had a passion for video games and literature since he was a child growing up along the beaches of San Diego, California. Once launched, they become a permanent part of the Dyson Sphere by becoming its nodes and frames, much like Solar Sails become its shells. However here is the bizarre thing if I click on the link shown in that error message I can get the picture and enlarge it :/. There are diminishing returns on this investment. Additionally, Magnetic Coil and Circuits being grouped on the outside makes it convenient to pull for Research temporarily before setting up a more permanent Blue production line. Also sees a net increase in power. Probably best to scale up slowly with this one. Diamonds are created in smelters. Fixed 4/s Sails layout having 3 Graphite smelters instead of 6, Added 6/s Electromagnetic Turbine layout, I made these for my own use but thought I might as well throw them up with a little formatting. For the next shell, subtract 1000 units from the previous shell and create the shell. The nodes, shells, and frames can all be colored. So, in this order, you should craft: You could of course craft all of the same type in one go, but the above order means you'll unlock the techs faster! Being able to plop Ray Receivers down and get guaranteed power is a hearty advantage. Heres how it works. You need to sign in or create an account to do that. Get a basic Steel smelting station up and running on a new iron ore patch. Im pretty sure theres a better way to do this, but for the sake of filling in the gap in absence of anything better, heres the layout I went with for scaling up. Cost Efficiency Focused Design [Deprecated]. You can find other example of various malls on this reddit too. https://steamcommunity.com/sharedfiles/filedetails/?id=2373611284, https://dsp-wiki.com/index.php?title=Layouts&oldid=8141. A Mining Machine that is covering exactly 6 veins will produce 180 items per minute. Below you will find a list of player-submitted optimized layouts for solving different portions of the production pipeline in DSP. But you'll need resources. Also did a fix to his rocket design. Gonna take a moment to appreciate were now mass-launching rockets into space to build a megastructure that literally drains the sun and yet still using mk1 power poles. For example 600 rocket per minute. Place a Mining Machine on Iron Ore and connect with a Wind Turbine. Tap oil, send oil to equator bus, pick a spot for oil refining (see tileable layout), turn all combined crude oil thats tapped to fuel/hydrogen, burn excess in thermal gens for now (this should be power positive to tap more and more crude oil nodes in range). Smelters occupy a 33 grid, and you can place belts around them in a 55 square. This can be a bit confusing as it is likely the first node in the tech tree most players will encounter where the same node needs to be researched multiple times. Note: Click here to see solar sails layout image. Choose the right location for your first base Always carry fuel Invest in research as soon as possible Plan your base layout Check the optimal mine settings Not sure if this is a Steam Error or something on my end. This will make the Dyson Sphere invisible. Sushi belts can be an elegant and efficient solution when producing relatively small amounts of items from a . If you have enough guns to shoot them all into space it should result in ~6k active sails in the swarm, going up to ~10k and beyond as research extends their lifespan. Dyson Sphere Program inventory In Dyson Sphere Program, you control a single mech, which mines resources and fabricates basic materials and products. The interface is clean, responsive, and highly customisable. Very deliberately milestoned and executed, but disclaimer there definitely are much, much less painful ways to do this- I basically was using the layouts from my guide as-is just for the sake of it, which results in a lot of unnecessary stuff sitting in buffers, especially in the mall. Below is a quick reference sheet that displays all of the component recipes according to their "per minute" production values. Ollie is sheriff of Guidestown at RPS, and since joining the team in 2018, he's written over 1,000 guides for the site. DYSON SPHERE PROGRAM Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program! As tempting it may be to e.g. Others work fine. 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Find other example of various malls on this reddit too copper+ore planet ) Processors! Additional logistics building/drone IMO, essentially a single mech, which mines resources and fabricates basic materials and products,!