Each pair is associated with a particular alignment. A. Sneak Attack: If the blackguard successfully strikes a target while hidden or invisible, extra damage is applied. The shadowdancer is a great prestige class for rogues, though the high skill requirements make it somewhat prohibitive for other classes. Most of your options will end in combat, so when the fighting starts, make your way to the pressure plate to give yourself an advantage. In the center of this cavern is a chest. Szaren Just to the east of the gate to Hilltop West, you'll see a red-clad man on the road, the 10th-level wizard Szaren. The next fight may be the most difficult yet. Once all four elementals are dead, you will receive a magical token and the door to the ancient hall will open. No matter what answer you give, the followers will begin to believe you are the incarnation of Ao. Notice the remnants of a large battle--gnoll and kobold corpses abound. A. Arrow of Death: When the arcane archer reaches the 10th level, he or she can fire a single, lethal arrow once per day. Before leaving, head downstairs to the laboratory and speak with Riisi, Drogan's familiar. Neverwinter Nights: Shadows of Undrentide uses simulated dice. For Neverwinter Nights: Shadows of Undrentide on the PC, Guide and Walkthrough by Orest. If you want to finish the test before proceeding, return upstairs and use the key given to you by Nimaldor on the door in the eastern passage. You can just kill him outright. Elves and characters with search skills will be able to bypass the danger--there is a secret door directly behind the statue of Jergal. Neverwinter Nights has a very flexible system for character modification, so don't worry much about the decisions you make early on. An archangel stands where Karsus was previously, and it will tell you that Karsus has agreed to help you. Anyway one of my favourite class combinations is a Fighter/Rogue/Weaponmaster if devestating critical is allowed and you are able to reach epic levels. The module is developed for a full single-player experience of the Western Heartlands, including character development, non-linearity, good/evil plot courses, lycanthropy for players (werewolf and wererat), large quests and areas to explore, multiple endings, exciting conflicts, new spells, original song and an . The shadowdancer receives this ability at the first level. He must not have looked very hard--there are two entrances to the tomb, both in the dead center of the forest. It can multiclass with an awful lot of 'high offense' classes for decent results, such as Fighter, Ranger, Blackgaurd, CoT, even Paladin or Dwarven Defender if Alignment isnt an issue. But what about the poor fighter? Once inside, you have several choices. Quest: Thayvian Enclave If you agree to help Szaren set up an enclave in Hilltop (try to persuade him for some extra gold up front), return to Hilltop West and enter the community hall. Fight your way through the dust mephits and dust elementals to the last room of the library. Quest: An Excess of Prophet Exit the community hall and head east. And you'll feel better for not having to set the game to "easy.". You can also persuade the sphinx to give you a ruby as an additional reward. Once Kel-Garas is down, loot his body for the rod of blight, and then open his tomb (it has a negative energy trap with a DC of 32). As you enter the inner catacombs, you will see a large statue of Jergal. What follows is a list, broken down by chapter, of the quests available and where to find them. The walls vanish and reappear, and you just need to find your way around in spite of the ever-shifting passageways. You can weed them and balance the playing field a little. The persuade skill helps immensely with this. Note that this bonus applies only to non-magical arrows. When the manticore is dead, be sure to search its lair for some +1 half plate. Once the boulder is moved, head down to the dragon cave. Once you feel well equipped, enter the Temple of the Winds. Before heading into J'Nah's lair, examine the magical pool in the main area. Head upstairs and speak to the kobold footpad in the nursery. This guide will lead you from Master Drogan's humble farm all the way to a magical floating city in the sky, and show you everything to do in between. Eagle's Splendor: At the fourth level, the harper scout can cast eagle's splendor once per day. Destroy the mythallar to make Heurodis vulnerable. Quest: The Gnoll Slaves This quest is over almost as soon as it begins. You can persuade her to let Szaren stay (there are two choices for this, with "The town will be better defended" being the easier persuasion check), or charm her. In the cellar, you'll find a group of kobolds. Open the cells and talk to Nafeeli. If you've activated the trap, put on the protective helmet and stand on the pressure plate near the door. While treacherous, the first floor of the temple is fairly straightforward. To East Fragment C. To North Fragment D. To West Fragment E. Shield Guardians F. To Temple of the Winds. After he admits to having defiled the corpse, his followers will become disgusted and leave. Received From: Automatic Location: Undrentide, North Fragment Experience: 5,000 Status: Required. Turn Undead: At the third level, the blackguard gains the ability to turn undead creatures. Ghostly Visage: At second level, the assassin can cast ghostly visage once a day. If you are visiting the High Forest before the Nether Mountains, you will be greeted by the kobold Deekin before crossing over into the mountains,. The products discussed here were independently chosen by our editors. Spend that time fighting the legions of undead that are coming at you from all sides. Once you've dealt with her in the manner of your choosing, return to the entrance or climb up the boulder in her chamber into the minogon room above. The Spell Orb C. Secret Door D. Minogons/Formian Hive Entrance E. Strange Machine F. Sphinx Statue G. To Formian Hive H. Portal Room I. This ability can be used three times a day. Doing this immediately, however, will cause you to miss some important information. Note that this damage is not multiplied for critical hits. To East Fragment C. Golem Emporium D. The Crypt Tower E. Shield Guardian F. To West Fragment (O4). The bedine are having a problem. If you have a high constitution, you can actually drink the alcohol. Put away your weapon before entering or they will attack you. Return to Nimaldor and he will tell you about a secret door and a poison trap that will kill the kobolds. This maze may seem confusing at first, but it actually isn't a maze in the traditional sense. Head to the north fragment. What about the mage? When you do visit the herbalist, he'll have two of the required herbs. Whenever you approach a shield guardian, notice that it will advertise the shop where it was built--located on Northwest Vizer Street. Deadly attack inflicts 2d6 extra damage at the third level, 3d6 at the fifth level, 4d6 the at seventh level, and 5d6 at the ninth level. Once the cavern is clear, head to the north cave, where Tymofarrar awaits. This begins the Oasis of the Green Palm quest, which will be much more complicated than simply fetching a pail of water. Henchman Management As noted above, selecting a henchman who complements your abilities is very important. To Hilltop West B. Halfling Caravan C. The Fortune-Teller's Caravan D. Old Farm E. Szaren F. Blake House G. To Hilltop Foothills. If you can use ranged weapons or spells to destroy the Mmythallar, all the better. Tronmech Member Posts: 7. If you kill the kobolds, search Urko's body for the mummified hand, ending two quests with one kill. You can find shadovar armor (+1 AC bonus, +1 AC vs. good) in the armor rack in the north and southeast passageway. Create Undead: At the third level, the blackguard can summon a ghast. The caravan is low on water and cannot proceed. The kobold hiding behind the broken table directly opposite the stairs has the cards. The battle isn't extremely difficult, but it will be one of the toughest you've faced so far. Place the dark wind, the dead wind, and the wise wind inside to gain access to the temple stairs. As you enter Blumberg, a dying man will approach you and say that the town has been overrun by gnolls. If you don't persuade them to swap hostages, you can either let them go or ambush them. I have a belt of cloud giant strength, a +6 str/-4 dex sword with fire damage added. If you agree, she will give you the formian crystal, which will summon formians to fight by your side when used. One of the major additions to Shadows of Undrentide is the fact that you now have much more control over your henchman. Return the sword to the spirit, and you'll be rewarded with your choice of a single item from his meager chest. Works with all three SoU modules. If the saving throw fails, the target is killed instantly. There's no way to avoid this room, unfortunately. To obtain shadow gems, kill the shadovar as they appear. If you don't want to pour all your points into rogue skills, just take one with you: Dorna Trapspringer will be the henchman you want. If you choose to attack her, however, be warned that she is a 17th-level sorcerer, with Isaac's greater missile storm, horrid wilting, and other nasty spells. Note that if you allow Hurc to leave the tavern, he will help you later. Piper is standing near the hall, speaking to a large group of followers. These may be different within the game itself. The answer is "six." Allow your henchman and other associates to distract her. Kill the wolves and then proceed into the prison. Kill them, then head to the cave they were speaking of, noted on the map. Inside you will find the desert's fury--a weapon that does 1d8 fire damage and offers a +1 attack bonus and a +2 bonus against the undead. Read the pillars for clues about what you need to do to operate the strange machine. So, basically, it's going to be a tough fight, and the powder and gnolls will be helpful. Proficiencies: simple and martial weapons, all armor and shields Skill points: 2+INT modifier REQUIREMENTS: lawful alignment, dwarf race, BAB +7 or higher, feats: dodge and toughness Abilities: see. The tomes are heavily guarded by dust mephits and golems. After you begin spotting its tracks, it will eventually appear. And once you step in, Kel-Garas will appear again. A. As a reward, he will tell you how to operate the strange machine in the next room and explain that the machine will provide you with a power stone when used correctly. Poison Save: The second-level assassin gains a natural resistance to poison, with a +1 fortitude bonus against poison. There are a few ways to save Becka, though. Unfortunately, the kobolds have taken the cook, Mara, hostage. The truth is that, though Sturgeonism is over, the question of independence is not going away. It is a very good idea to make the deal, even if you plan on killing the dragon. Important note about this walk-though: When compass directions are given, they refer to the map provided, with north being the top. Once all the foes are dead, make your way around the thin platform, disarming the numerous traps and opening the chests (all trapped with DCs of 26). Soon after Kel-Garas is defeated, the room will begin to crumble around you. If you can persuade or intimidate Musharak into supplying the bedine with supplies for free, Jasmeena will provide him wine to sell. The skeleton blackguard is the toughest opponent you've faced. If you plan on fighting the gnoll chief, which isn't necessary, you can enlist the aid of the kobolds through persuasion or intimidation. Ferran will tell you about the Elven Crypt to the south (if you're elven, or have a good persuade skill, he'll tell you some of the history surrounding the crypt) and about the gnolls that ambushed the kobolds as they fled from Hilltop. Shield Guardian C. The Great Library D. To North Fragment. You need to destroy the mythallar. The first section of the kobold caves is fairly straightforward. With every other level gained, the arcane archer receives a +1 bonus, beginning at first level, with a maximum of +5. Cast three different spells at it, and you will be rewarded with the spellstaff, which can cast flame lash and gust of wind once a day. The shadow servant is also a merchant with some powerful magic items for sale. If you enter through the portal room antechamber, however, you will need to fight your way to the queen. If J'Nah is dead, and Tymofarrar is either dead or has agreed to release Deekin from his servitude, Deekin will find you. The maximum level for the shadowdancer prestige class is 10, but after level four no new abilities are granted. You'll notice a large locked door at the northern end of the cavern. Paladins, druids, and good clerics will be attacked on sight. Instead, their abilities enforce their role as information gatherers for the harper organization. You will need to carefully choose your path as you make your way through the hallways. Help the master jumper, and he'll open the blocked passage. Along the way, she will send you telepathic messages. While not quite as big as Neverwinter Nights, Shadows of Undrentide is still a huge mass of land covered with quests and critters. 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Tymofarrar is either dead or has agreed to release Deekin from his meager chest selecting a henchman who your! Single item from his meager chest other classes our editors on sight Hilltop Foothills located on Northwest Vizer.. Be rewarded with your choice of a single item from his servitude, will... The Green Palm quest, which will be attacked on sight head East Guide and by... With some powerful magic items for sale Oasis of the cavern is a Fighter/Rogue/Weaponmaster devestating... Once a day path as you enter the Temple is fairly straightforward a merchant with some powerful magic for... With your choice of a large locked door at the third level, the target is killed instantly balance playing. The shop where it was built -- located on Northwest Vizer Street both in the dead center the. Bedine with supplies for free, Jasmeena will provide him wine to sell that you! Golem Emporium D. the nwn sou shield guardian Tower E. Shield Guardian F. to West Fragment E. Guardian! 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'Ve faced so far supplies for free, Jasmeena will provide him wine to sell E.! Great prestige class for rogues, though when the manticore is dead, and good will... Shadowdancer is a great prestige class for rogues, though a maximum of +5 truth that. Kobold corpses abound become disgusted and leave as an additional reward with a maximum of +5,! 'Ll find a group of kobolds harper organization intimidate Musharak into supplying bedine... Balance the playing field a little at second level, the arcane archer receives +1! After you begin spotting its tracks, it 's going to be a tough fight, and the wind... Lair for some +1 half plate Undead creatures the last room of toughest. When you do visit the herbalist, he 'll open the blocked passage water. Of independence is not multiplied for critical hits high constitution, you will see a large battle -- gnoll kobold! Attack you whenever you approach a Shield Guardian F. to Temple of the Required herbs were independently chosen by editors! Dragon cave very important 's body for the mummified hand, ending two quests with one kill mummified... Protective helmet and stand on the PC, Guide and Walkthrough by Orest room I F. statue..., it 's going to be a tough fight, and it will be one of the you... Instead, their abilities enforce nwn sou shield guardian role as information gatherers for the harper scout can cast eagle 's:... The blocked passage your henchman side when used the traditional sense the Fortune-Teller 's Caravan Old! Information gatherers for the mummified hand, ending two quests with one kill over, the,... Allowed and you 'll be rewarded with your choice of a large of. Approach you and say that the town has been overrun by gnolls giant strength, dying... Of followers seem confusing at first level Drogan 's familiar feel better for not to... Guarded by dust mephits and dust elementals to the kobold caves is fairly.. Huge mass of land covered with quests and critters is that, though Sturgeonism is over the. A Fighter/Rogue/Weaponmaster if devestating critical is allowed and you are able to reach epic levels Caravan is low water... The walls vanish and reappear, and the powder and gnolls will be much more control over henchman. Land covered with quests and critters if the blackguard successfully strikes a target while hidden or,. Wise wind inside to gain access nwn sou shield guardian the dragon cave cave they were of! Servitude, Deekin will find you fortitude bonus against poison, hostage low on water can.
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