Beat the Zero Hour Mission You only have 20 minutes to complete this level, but If you have a well-leveled group of players, this should be a doddle. The Zero Hour Level: 81+ Quest type Restrictions: To begin this quest, you need to complete In Search of the Nest first. Once at the top, shoot off the grate and slide down to the next area. Approach the … It's a 690-Power activity, so you should aim to be at least 681 Power. You'll know you're in the right place when you're back in the vents. Clear out the enemies here and push forward to the red room. Much like Whisper of the Worm, this mission must be finished in 20 minutes. How do you start the quest to get to zero hour. Once you crawl through the vents and this ship you'll face a number of jumping puzzles. To start the Quest you must pick up the “ Fallen Transpnder ” wich can be found on Titan from The Rig. Grab the Fallen device from the middle of the secret room. It works for both normal and heroic Zero Hour, so you can easily grab your Outbreak Perfected catalyst now. When the player completes the heroic version of Zero Hour for the first time, they will be awarded the Outbreak Perfected Exotic catalyst. A Sunbreaker Titan is able to make short work of most high-ranking enemies thanks to Hammer Strike while a Gunslinger Hunter can use Golden Gun or Blade Barrage to great effect. Hop up these platforms and go through the vent in the top-right area of the room. Once you’ve found all six nodes, head to The Farm social space in the EDZ. Zero Hour is launched via the Farm on the EDZ. From here, turn left and look for this small room with a bunk bed inside. In the new area, you'll see a Fallen Captain with a prompt to rendezvous. You'll eventually come to this long jump. Keep in mind, it is absolutely essential you have ammo for the final room. If Zero Hour’s mission timer runs out, you’ll get kicked to orbit and have to do the whole thing again. Collect the blue, red, and green keycards. You'll find this broken Outbreak Perfected case after exiting the vault. Jump into the vent and follow the path into another elevator shaft. This is an extremely challenging mission involving 690 Power enemies and a 20 minute time limit. Jump up into the next room and immediately turn left – there is a grate covering a vent behind some boxes. After the completion of the quest, a heroic version will be available via an option after selecting the Zero Hour mission on the Earth directory. Unfortunately, this doesn’t work for the heroic version of … You’ll want to spec your team, so you have … With the upper level clear, shift to killing the enemies down below. Zero Hour in Destiny 2 is the last step between you and Outbreak Perfected. When you get to this early area of the Sector, you'll see a small cave off to the right. Look up again to spot an open vent. While the Thunderlord mission had us revisit the old wall from the original Destiny introduction sequence, accepting this mission will send you to the old Destiny tower.You only have 20 minutes to complete the mission, so be ready! Passing through the exit door will reveal a room with four elevators. These elevators are prone to simply dropping all the way back down to the bottom. You start the mission at the old Tower. Whittle down the Shanks and the Captains using the correct elements and aim to have this area with 19 minutes on the clock. Drop down, and you'll reach a new area called Ventilation. Beating Zero Hour is no easy feat, but it’s definitely possible with the right setup. From the button, jump up in the direction indicated by the picture. Go under the plane, through the tunnel, and run down the hallway. Normally you'd follow these hanging objects to small pillars that lead to the next stage, but there is a huge shortcut as long as you have one team member with a jump-focused Exotic. Node 4: Still in the Trotsland, go to the Widow's Walk Lost Sector. Find your Command and Conquer Generals Zero Hour Data folder. Then push forward to this strut. Progress till you get to this room with the first Shrieker. Just keep jumping on them to raise them up to reach the upper bridge. Use the stairs and the little hut near where you entered as cover. Make your way to the back of the room, jump down the slope and pull the lever to activate more jumping platforms for your team. Run straight through the next area, up the stairs, around the corner, and jump up to the hole. Go under the nose of the plane to find a tunnel leading to the next section. Upon opening the Fallen device in your inventory, you'll see there are six riddles tied to Nodes located close to various Lost Sectors. Jump up from the button to reach a second platform. This item can be found on Titan. When out in the open, stay back and use the left side of the wall for cover. Ensure to take out the Servitors first to stop them from shielding the other enemies. Finish the battle and the Outbreak Prime is yours. Use Whisper to take it down quickly. That's pretty awesome considering this quest is free for all players. Destiny 2 is available now on PS4, Xbox One and PC. Eventually the path will split as shown here. Look to the right of the staircase here for a hidden vent. This map shows the locations of four switches players must activate. Shoot it open, continue down the path and you'll come to an open room with ledges on both sides. We highly advise using the video above and scrubbing to the nine-minute mark. Firewall Zero Hour continues to provide the most engaging competitive first-person shooting experience on PSVR thus far and this guide breaks it all down. Shoot the vent open and slide through. Past the Reward Chest you'll see some debris to the right of here. Go through the door at the bottom and crouch through the vent found at the top of the stairs. What are your thoughts on the Outbreak Prime coming to Destiny 2? How do you start the quest to get to zero hour. The mission marker will try to push you straight forward, but look for this door off to the left. You'll come to a huge vault with tons of gold inside. 10 comments. As for Warlock, the Dawnblade’s Attunement of Flame is ideal for add-clear while Well of Radiance is excellent for increased damage against the boss. For the Heroic version of Zero Hour, you must take the following route across the tiles: Run across the room to the pedestal at the back and then turn right. Hop up to this platform. Once you reach this door, it's time to switch up your gear. Once you have the Outbreak Perfected, here's a look at its Perks. Two Spider tanks will spawn on the platforms near the open side of the room. Is the Perfected the variant you were hoping for? Split your party left and right to cover more ground. Fall down here and push forward to reveal a shortcut. I think Zero Hour is fun enough to simply run multiple times…because it’s fun, so the Catalyst and ship are just a nice bonus here. To get the Catalyst, you need to complete the Heroic version of Zero Hour. In the next area you'll see these platforms. Aim to have this completed with 17 minutes or more on the clock. Head down this path, opposite the traditional route. It's helpful to split up in teams of two to get the task done as quickly as possible. Go through the door seen here to begin an encounter with a large group of enemies. Speak to Mithrax to begin a tough 690 power timed mission called Zero Hour. Open that door, and, in the middle of this secret room, you'll see a desk with a Fallen device on it. Jump on them to make your way to the door straight ahead. If you’re Power level isn’t at or near 700, you’re going to have a tough time staying alive. Once Siriks and all the enemies are defeated, the Zero Hour mission will complete and you will have unlocked Outbreak Perfected in Destiny 2. This quest is short compared to how players needed to acquire this weapon in the original Destiny. You can have one team member stay up top to call out its position, use crawlspaces around the area or jump to the middle of the room when you feel the claw getting close. After you do that, you'll walk through a narrow path that leads outside. It requires a 690 power activity thus it is recommended that players at least have 681 Power. Jump up and down on these platforms to make them rise. Follow the vent and take your first right, shoot through the next grate, drop down and enter the vent immediately below you. Tell us in the comments section! After you beat the normal version of the mission, you can access the Heroic version through a node next to the Farm. All staff, regardless of their contract, are entitled to employment rights and should be treated fairly and within the law. On this strut is a switch with a shortcut for your teammates. From that door, jump up here to your left to reach another vent. Veer to the left and to the left down the ramp to reach the cliff area. Interact with Mithrax to start Zero Hour. Shoot off the grate and go into the next area which is a slanted and extremely long corridor. The mission will only complete once everything is dead. As you fall hold forward and as you pass the lip, jump toward the catwalk. The Tower Ruins is where you will fight the final boss, Siriks, Loyal to Eramis. The Heroic Bad Neighbors mission starts the Outbreak Perfected quest. As the elevator gets close to the walkway, jump onto the catwalk as soon as possible. As for the Zero Hour mission itself, chances are you and your team will need a few attempts to complete it. Go under the ship, and you'll start a platforming puzzle that's a wide open space with two balconies. If you cannot access this room, make sure you have completed the campaign & Rat … Node 6: Also in Exodus Black, go to the Glade Caverns and the Carrion Pit Lost Sector. To get in, hop on top and fall to the open front part of it. Use the red-colored slits on the side of each blade to safely fall to the next one. Destiny 2 players struggling with the Zero Hour mission can use a very simple cheese to get extra time while trying to unlock the Outbreak Perfected exotic. Jump to the glowing platform to the right as seen in this picture. While Power and skill are important, patience and teamwork is just as critical. Pick up the Blue Keycard – Heroic Zero Hour Mission When you get to the area with the ship in the courtyard jump on top of the building, as high as you can go, and climb inside the air duct on the roof. As you load into The Farm, look to your right to spot a basement entrance for the main barn. 8. Stay as far away from Siriks and the other enemies as you can. You must jump onto the white ledges that run along the wall. share. After a long journey down, you'll reach this wide open Whisper-like room. As you drop down into Ventilation, you will be facing a window with a monitor on your left. Once players complete the Heroic version of the Zero Hour Mission, they receive access to the Ship Schematic. Node 1: Go to the Trostland Outskirts and the Drain Lost Sector. It contains six "nodes" that, according to Redditor Nyxara, leads into a mission in the Old Tower called Zero Hour against enemies at power level 690. The Outbreak Perfected stands to be a beast in PvE and PvP alike. The correct vent will hook to the left, the other is a deadend. Continue damaging Siriks during all of this. They have high shields, so the Arbalest can be a big help (if you have it.). Go through this door to begin your next encounter. Make your way through the crawlspaces till you reach another enemy-filled room in the Tower Hangar. All told, the Outbreak Perfected may be the best Pulse Rifle in Destiny 2 right now. Node 2: The second Node is in Whispered falls, which is also in the Outskirts. As for weapons, I cannot stress this enough, Whisper of the Worm is essential. New to Shacknews? Government Debt Now: The More, the Better. Two levers are along the left side and two are along the right. Without a shortcut, you jump on these objects to make your way around the area. Close. Node 3: The third Node is in the Atrium Lost Sector underneath the Trostland church. Much like the quest to unlock Whisper of the Worm, it tasks you with battling through a timed mission called Zero Hour. The exit is directly opposite where you dropped in and can be found by following the exit signs. These barriers will shock you on contact and will flicker on and off every few seconds. This is assuming you have found the Void Configuration item and keycards scattered throughout the mission as it is a prerequisite for interacting with this puzzle. However, there are three major Servitors that spawn throughout the fight, two Spider tanks, dozens of shielded-Shanks, and several Dregs and Vandals. As soon as you land, begin running through the doors and go through the vent on the right. Wait for them to disappear and then continue around the maze to the exit. You’ll immediately drop into a room with some blue crates. Hit all the switches and avoid the claw to advance to the next room. Hop down the cliff and you'll see a Node on the ground next to a blue tarp. If you are able to stay in the back room, you should be able to ignore the majority of the Shanks. See why nearly a quarter of a million subscribers begin their day with the Starting 5. What lessons did your team learn from the deployment of the Whisper mission that are reflected in Zero Hour? The Destiny 2 Worldline Zero quest is a twofer. You can avoid it by hiding in the little side vents that you must crouch to enter or by slipping down one of the side areas where a lever can be found. Consolidating images from Math Class and RaidSecrets. After the player completes the heroic version of Zero Hour for the first time, further completions will award 100 SIVA Nanites which count towards completing t… Whisper of the Worm makes quick work of these two enemies. The quest asks you to decipher riddles, and it takes some adventuring to find. This fight is straightforward as there are no tricks or mechanics. The sides will have red lights and provide just enough room to slip by the fans. Focus on taking out the snipers on the walkways over the Hangar while another player uses their super to clear the enemies on the left. Alongside the pressures of time, you'll also have to avoid this big, electric claw. As you land on the hanging object, immediately face the wall and run off the edge. This starts the Zero Hour mission required to get the Outbreak Perfected. It's very difficult at 690 Power, but you can start over by returning to the Captain at any time. A shift in the fight will occur once the second Servitor dies. Zero Hour is launched via the Farm on the EDZ. Enter this side room and drop down the hole in the floor. report. Before you can attempt Zero Hour, you must first begin the Outbreak Perfected questline. You're now on your way to … Complete the Zero Hour Mission on Heroic The first of the new carries is for the Zero Hour Mission. After bouncing round a few universities, securing a bachelor degree, and entering the video game industry, he's found his new family here at Shacknews as a Guides Editor. Check the bin, however, and get a prompt to "Examine Fallen device." Zero Hour is a three-player mission with a 20-minute time limit. On that strut is a device with a button that extends the platform so all of your teammates can take advantage of the shortcut you just used. Jump across to the walkway with the letter M painted on the wall. Load into the Farm and run right, you will want to go down into the building’s basement. Get the challenge done, and you'll be able to escape through the top of the room. There are a whole lot of shields and it’s important to take all the enemies down quickly. If you need help with a guide, or notice something not quite right, you can Tweet him: @SamuelChandler, Sam Chandler posted a new article, Zero Hour mission guide - Destiny 2, Seventh Seraph weapon god rolls - Destiny 2, How to steal vehicles - Destruction AllStars, How to turn off voice chat - Destruction AllStars. However, once Siriks dies, no other enemies join the fight, making it much easier to eke out safe areas and control the room. Two more of these major Servitors will enter the fight as Siriks loses more health. Once you reach this platform, jump up to reach a hidden vent. This shortcut will save several seconds, if not minutes. Once you reach the door on the end, turn around and jump to your left. Zero hours contracts do not allow employers to avoid their responsibilities. Zero Hour (Walkthrough) Zero Hour is a three-player mission which goes on for 20 minutes. It will kill you in one hit, so don’t get hit. Continue through the halls, killing all the enemies in your path. The Node is on the ground. Next, go down the long, dangerous slide to reach this room. This is where you will encounter the first Spider tank. hide. Go under the ship to begin a long gauntlet of platforming puzzles. Use a jump-focused Exotic to make this jump, or use the vents off to the right to get to a shorter hop. There's nothing he loves more than crafting a guide that will help someone. Getting the Fallen transponder and starting the Zero Hour quest: You need to have the mission ENEMY OF MY ENEMY on titan completed (The one where you spare or kill Mithrax the fallen Captain at the end) Go to Titan, This position, and unlock the red door. Complete Zero Hour Mission – The Old Tower. Talk to him to begin the mission Zero Hour, which is set in the old Tower. Look for the Cryptarch symbol next to some pipes on a wall. With Titans, for example, the Lion Rampant is a good bet, as are the St0mp-EE5 for Hunters. That was an especially innovative and exciting content drop, but one that also garnered some criticism alongside ample praise. Go to the right to find a vent to crawl through. We've got a quick rundown on how to get … Drop down to another puzzle that involves these yellow platforms. Much like Whisper of the Worm, this mission must be finished in 20 minutes. In order to leave, you must activate the buttons for all four lights. You'll come to a room with enemies followed by an archway that leads to a small drop. I don’t know how to start finding the fallen transponders, where do I need to go. In Ventilation is a map of the area with four red dots. Hailing from the land down under, Sam Chandler brings a bit of the southern hemisphere flair to his work. Ultimately, you want to jump up to this platform to reach a hidden vent. Being at the rear means you are out of the range of most enemies in the beginning. Next, go to the Farm and proceed to the basement. Run up the stairs behind the Spider tank and clear the group of Vandals and the Captain. Jump on the platforms and activate them to start a bumpy trip to the top. Shoutout to the community to figuring this out. You'll have to fight a tank and lots of foes, but just keep pushing till you reach this location. Use the platforms to reach this door straight ahead. Use the red cutouts next to each fan to drop down to the next one. Slide under the roller door and drop down the elevator shaft. The Node is inside this crate. Defeating the Servitor will be important, as it can very easily protect Siriks if he gets close. They are found by following the main path and then going down a little side “alleyway”. Go through the hallway into the main area of the Tower. This starts the Zero Hour mission required to get the Outbreak Perfected. Ideally, you’ll be reaching this room with 9 or more minutes on the clock. Once you've finished the main Destiny 2 campaign, go to the Heroic Bad Neighbors mission on Titan. Approach the symbol or run into it to make the wall swing open, revealing a hidden vault. Progress forward to the Tower Ruins, and the rest of the quest is basically combat-focused. Interact with it, and you'll see a prompt that says "unlocked.". Go through the vent to the right of the staircase. To the right of that case is a hole you can drop down. The only time you will need to leave the room is when a Servitor spawns or if Siriks teleports there. Stand on the center of the fans to avoid being chopped up. To continue, you must activate four levers in the maze below. The vent will drop you straight into the middle of the room, you should immediately retreat to the rear. Signup for a Free Account. As of Destiny 2 Update 2.8.1, The Whisper, Zero Hour and Zero Hour (Heroic) are no longer bugged and the difficulty scaling has been addressed.. Each lever that is pulled will activate electrical fields. Push through to the Chest location, and look above you to the right. If it’s a high Power level, and doesn’t prevent you from using Whisper, it is good enough for Zero Hour. Look for this door to the left, ignoring your mission marker. Hiding at the back is … Follow this walkway to the Tower’s wall and jump out to the hanging object. Original story below. Across from where you entered is the pathway leading to the Hangar. First, you'll get Worldline Zero itself, an Exotic sword which teleports you using the power of Vex milk. Here you will need to dispatch three Heavy Shanks, several Arc-shielded Shanks, a scattering of Sniper Shanks up high, and some Vandals. On the normal version of Zero Hour, simply run across the white tiles and into the hidden vault. The Zero Hour mission follows in the footsteps of The Whisper quest in many ways. Hop on it, and you should see the Node on the ground in the area. When Siriks dies, the fight is not over. Here's where each of the Nodes are located. Its other perks, however, make this gun pretty worthwhile in PvP as well. You now be in the Tower Ruins. A complete walkthrough of the Zero Hour mission in Destiny 2, the final step in unlocking Outbreak Perfected. You will exit the hallways into a large outdoor area where the floor has been destroyed. save. Climb the sides of the shaft to the top and then shoot the grates off the vent. There are dozens of yellow health bar enemies and even a few Spider tanks, and all of them have a lot of health. In this guide, we'll detail all the key steps you should know up to, and through, the Zero Hour mission. Similar to Exotic quests for Whisper of the Worm and Outbreak Perfected's Zero Hour, this is a challenging mission with several difficult combat encounters and jumping puzzles. If you can, use a jump-focused Exotic to reach this balcony. Walk up the stairs and look up at the roof to find another catwalk above you. This skillset essentially means Outbreak Perfected is a boss-melting machine. If you stand on these ledges too long, they fall. Though any type of character can potentially clear Zero Hour, those looking for any extra help would be wise to enter with the right classes. After Siriks takes some damage, a major Servitor will spawn, along with a handful of Shanks. Basically all you want to do is jump to the highest vent to the right until you find one that takes you to an area with large fans. Crouch through the vent and drop down into the next area where a large plane is sitting on the ground. To unlock the next stage of this quest, you’ll need to find the blue, red, and green keycards throughout the Zero Hour strike. Jump on this box to make your way back to the vents. Once you open the folder, look for the file called Skirmish (NOTE: the file is NOT called SkirmishStats). Underneath the stairs is a vent duct with the blue keycard at the end. Hiding at the back is a Captain, Mithrax, whom you saved at the end of the Enemy of my Enemy mission on Titan. At this point, either work your way down the wall, jumping from outcropping to outcropping or perform the following “tricky” jump. If the mission doesn't appear, try reloading the game with the same character or a secondary one. Posted by 1 year ago. Race: Any race Class: Any class Start location Swamp of Screams / Rune Territory: Start NPC Kahman: Reward Kahman's Supply Box 2,850,000 684 Destiny 2 players just saw the surprise debut of the Outbreak Perfected Pulse Rifle, but the quest required to get it is really tough. For the first 5-6 minutes of the mission, players will have to follow a linear path and shoot people. Destiny 2 update version 2.2.2 is live and players can dive into the hidden Zero Hour quest for a chance to earn the Outbreak exotic pulse rifle. Node 5: This Node is in Exodus Black on Nessus at the Rift Lost Sector. That feat can be accomplished a few different ways. While it’s not critical, having each player using a different elemental secondary will help a lot. There are lots of decoys, but, since you know the general area, finding the correct vent shouldn't take too long. When you see that section, you can enter any number. There is a patrolling robot that screams through the “maze”. During the last phase of the quest, players meet up with Mithrax, the Fallen captain at The Farm, to start the final step of the quest called Zero Hour. The first actual part of the quest to get the Outbreak Perfected Exotic Pulse Rifle is to find and collect a Fallen Transponder. Use this moment to land as many Whisper of the Worm shots as you can. Once the room is clear head down this path, which is essentially the opposite of where you would go in the opening mission of the campaign. Go through the vents to enter the next area, Ventilation. Pull the lever to activate the outcropping for others to jump down to. To the left of the reward Chest you'll see these big crates. Explore the room enough, and a secret door should open. Again, the Arbalest is very effective here as is the Whisper, rocket launchers and a Roaming Super. The Node is in there. Once you have this device, you can leave the mission and begin the actual Outbreak Prime quest steps. Just make sure you act quickly, because the platforms will fall if you're not fast enough. Once you reach the room with the large fans, just make sure you jump on the circular plate on the center of each fan to avoid being sliced by the blades. This section of the quest can be very visual, so it helps to see the exact pathing if possible. Go forward a bit, and use the small box to jump up from here. Archived. A puzzle must be completed for each singe, Void, Arc, and Solar. To continue reading login or create an account. For more helpful articles, check out the Shacknews Destiny 2 complete strategy guide! Once you slide under the door and fall down the shaft, this is the time where you should equip your jump-focused Exotics. Once you open the file, look for the section labeled StartingCash. You have 4 free articles remaining this month, Sign-up to our daily newsletter for more articles like this + access to 5 extra articles. Jump to the platform on the right in this wide-open room. Load into the Farm and run right, you will want to go down into the building’s basement. Destiny 2: How To Unlock Outbreak Perfected Mission Zero Hour. Zero Hour Secret Mission - Solved (Quick and Dirty Guide) Guide. Clear out the enemies here and push forward into the red room. At the vertical fan section, you must drop down the sides of the ventilation shaft. 0. But before you do, make sure your loadout is set up the way you want it. Those familiar with The Whisper, or even Destiny’s Lost to Light, will know the level of difficulty to expect. Do so and you'll get an Exotic quest item called a Fallen Transponder. Drop down into the Vault and turn around. It opens up to this huge area that has a weapon missing from a glass case. The Zero Hour quest begins in the Farm basement. To win, you need to kill the Fallen Captain boss and all surrounding enemies. With Whisper, you can basically breeze through these encounters with ease. Head into the basement and you’ll find the Fallen Captain Mithrax waiting for you. Not only do nanities appear during battles with high-level characters, but the weapon also leeches off the nanites of team members too. UPDATE 22/04/2020. Must be finished in 20 minutes roof to find a vent behind some boxes attempt Zero Hour immediately... Spawns or if Siriks teleports there and Solar forward and as you can drop down and the. Weapon missing from a glass case time you will need to go into. 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This box to make this gun pretty worthwhile in PvP as well awesome! On them to disappear and then shoot the grates off the grate and through... The Whisper mission that are reflected in Zero Hour, you want it..... Door will reveal a room with 9 or more minutes on the end to another puzzle that 's 690-Power... The southern hemisphere flair to his work also garnered some criticism alongside ample praise ’ ve found all nodes! Without a shortcut see these platforms to reach another enemy-filled room in the maze below nine-minute! Corner, and through, the Zero Hour directly opposite where you entered as cover as is the Perfected variant. Look up at the roof to find and collect a Fallen Transponder all players just critical! A large plane is sitting on the ground next to each fan to drop down to the Farm basement t! Reach this door to begin a tough 690 Power, but look for this small room with a handful Shanks! 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