Drill is a powerful new GCD that forms the backbone of our new rotation. Stats are numbers representing how powerful a character is. We first present the stat priority, before delving into more complex explanations. It increases damage done and healing done, as well as reduces all damage taken at half the value. Drill… The Allagan book still pulls ahead over time, due to the high volume of Crit you get from it combined with the additional W.Dmg - while individual ticks may end up around the same (thanks to damage ranges on smaller calculations), over time the crit will outweigh those similar non-crit ticks. For tanks/melee jobs, physical damage is the interesting one since it affects all weaponskills and physical abilities. Staff vs. main hand/off hand? 405k. This is why a higher weapon damage is almost always better than any difference in secondary stats. Hit up the dummies, see if the extra int is worth the loss of magic damage. By all means, correct me if I'm mistaken. Attack(bonus stat below the main stats in the weapon/armor window) is not impacting your damage so much and calculates different than basic weapon/physical attack I guess. ... Prioritizing Magic Damage on your weapon is an important step for healing, as this greatly affects your healing output. 4-6 damage times 200% damage (from 100 intelligence) is only 8-12, whereas a weapon with 6-10 goes up to 12-20. Starting with "A Realm Reborn" and the expansions include "Heavensward", "Stormblood", and "Shadowbringers"! … All abilities can be increased with different gear and Materia. Since there is no more magic mitigation from AM, this stat looks much better since it can reduce magic damage as well as increase the healing we do. Damage = Base Damage × pDIF. I don't know the exact formula, but it's not terribly important. Similar to Physical Damage, Weapon Skill damage is calculated as : . Including substats. Above item level 50 these weapons are generally split into those that can be used by Arcanists and Summoners, and … Versatility: This is the all-around stat. Strength is your primary stat, found on plate armor, weapons and trinkets. Like armor, while some weapons can be purchased from vendors, most are obtained through crafting or via drops from various Quests and Battles. It is associated with the element of Fire, and thus many fire-based items add STR to a character's stats.. Talking about secondary Stats and taking Monk as example STR = 1 CRitical = 0.187 Determination = 0.332 Skill Speed = 0.187 Example. Training dummies. 4-6 for many starting weapons) and Primary Attribute bonus (this is 1% for every Primary Stat you ahve. now my understanding is that weapon damage equates to around 8 main stat. Weapons can be either one-handed or two-handed. This is vague recollection, partly due to being inactive the past week from moving, just a note. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. Weapon Damage (this is the range you get, i.e. The following is a list of attributes (the name for "stats") in Final Fantasy XIV. These guys are a little more old school, and I see why their logic is sound. 1. Sign in to follow this . Do we have anything more recent, or is the above document good enough? Haste reduces your global cooldown and the cooldowns of most of the abilities that are part of your rotation. Actually, if its a normal quality piece of equipment, you can meld materia to raise its main stats, up to the default values of a High Quality version. I'm assuming attributes like intelligence, dexterity and strength affect abilities and that potency is a sort of multiplier, but how does weapon damage work in all that? :s. ... also known as FFXIV or FF14. Starting with "A Realm Reborn" and the expansions include "Heavensward", "Stormblood", and "Shadowbringers"! I'm no expert so you might want to wait for a vet to answer but my understanding so far is that the auto-attack figure is the amount of damage your auto-attack does and the delay refers to time between auto-attacks. Arcanist Weapons, Summoner Weapons and Scholar Weapons, are various types of books - which contain words and phrases used for incantations. Also should have told OP that the stat weight for SB is still unknown. Dexterity is the core stat used by the Monk and Demon Hunter classes. Best Stats for Subtlety Rogue Stat Priority Agility is the main stat and with secondaries being fairly close to each other, it is usually safe to equip the highest item level you can get in all slots except A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. whoa, you're going really quick here, it totally depends the job. The Weapon damage difference is "5" this is similar to 43 STR, only for upgrade your weapon. Critical Strike: This increases both our damage and parry. Damage formula isn't that simple. … All spears (except Blood Lance and Abel's Lance) possess the Throw-elemental, as well as their own element. Until custom stats come to relics, I wouldn't bother with it (only reason I got mine was so I wouldn't be behind when relics are able to have custom stats). ... Posted February 25, 2014. It should always be used as close to cooldown as possible, which means every 8th GCD since its recast timer scales with skill speed like all other GCDs. Press J to jump to the feed. For other jobs 1 WP gave approximately 8 primary stat for the respective job. Mastery: This stat increases the chaos damage we do as well as our movement speed. I'm a bit confused. ~350 if one dot ticks, ~400 if two, ~450 if all 3 crit. Hit up the dummies, see if the extra int is worth the loss of magic damage. Every character in EQ has seven primary stats, as well as AC, attack, HP, and mana.All stats can be modified by buffs, and items. Always use the highest ilvl gear you get while levelling...it sub stats don't matter until endgame where you priotrise Crit and DH one equal ilvl pieces. always. But that's still a stretch because it only matters on a long enough fight, and chances are the times those quicker casts make a difference, you'll be filling with Ruin II anyway. Additionally, each race starts off with different levels of primary stats. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/ffxiv/comments/6fogbw/how_to_be_a_math_wizard_ffxiv_damage_mechanics/, https://www.reddit.com/r/ffxiv/comments/6ej0d4/it_seems_like_they_may_have_abolished_attribute/dibafs3/. Dexterity. Spell speed is useless except for some additional ruin spam, whereas all of your DoTs (except Shadow Flare) will gain additional damage from the Crit the Allagan provides. I would suggest retesting with just rune as itll be easier to compare in log. 4. In addition to Weapon Base Damage and fSTR/fSTR(2) in normal physical damage calculation, every swing of the weapon skill (including Double Attack, etc.) My Broils hit for about 150 more, New comments cannot be posted and votes cannot be cast. Training dummies. Calculating Physical Weapon Skill Damage. For tanks/melee jobs, physical damage is the interesting one since it affects all weaponskills and physical abilities. On this page, you will find out the optimal stat priority for your Subtlety Rogue. 1 weapon damage was ALWAYS way more than 10 points of mainstat increase. I cannot find any data as to which does the most damage. It's calculated with your main stat and weapon damage. This Warzone weapon stats guide is fully up-to-date for Season 6 and features tables of data for each gun class, covering everything from damage profiles to handling stats, recoil patterns, damage dropoff values, and much more. We first present the stat priority, before delving into more complex explanations. Weapon Damage basically equates to I think 4 of your main stat, which increases your damage. It really should be there on the screen though, I agree. Parry helps mitigate damage, every little bit counts Parry is still a lot better than some DPS stats (CRIT & SS) (MAIN CON): Garbage DPS. Ruin enough until you have a 5% spread in damage for one book, and do it again for the second book, compare medians. my understanding is that weapon damage equates to around 8 main stat. Its 6.5-6.6ish for BLM/SMN, and 8 for the DoW jobs. But, I do believe I remember reading a stat weight for SMN that showed it was identical to BLM in that 4 Int = 1 Wpn Damage. I use medium armour and a longsword, no magic. Just upgraded my scholar book from lvl 66 to lvl 68 . As a SMN your main damage if from your DoTs. I don't play SMN enough to tell you which is better. A move with 360 potency will always do twice the damage of one with 180 potency. Didn't test enough though to get any real information out of it. Thanks for any help! Look here for a summary of what the different FFXIV stats do, and beyond that, which disciples of the land and hand they help. In your case, Intelligence). Press question mark to learn the rest of the keyboard shortcuts. Starting with "A Realm Reborn" and the expansions include "Heavensward", "Stormblood", and "Shadowbringers"! If you were looking for WoW Classic content, please refer to our Classic DPS Rogue stat … Strength is stat that is compared with an enemy's vitality to determine the base damage of a character's attacks. i did the same for my atma book and dotting up continued to hit for for 294-296 with occasionally hitting the 300 mark. I have, being in about the same situation; I have all 3 Int books and the Det book done. Monk weapon ILV90 vs Monk weapon LV110. Crit isn´t that important because it is a luck based stat and we can use Internal Release for 20% crit very often anyways - this one let you crit kinda often already. Unfortunately, there's no materia to raise Weapon Damage or Defence, so the NQ weapons/armour will always be worse in that respect! Not 8. I'm in Anor Londo with 30-something strength since that, vitality and stamina have been my focus, but now I'm wondering if I should put some into dex. On this page, you will find out the optimal stat priority for your Windwalker Monk. So i've been doing some really basic testing between my alligan book of casting, and my atma book. But yes about 8 primary stat should be the same as 1 WD. Tertiaries These are bonus stats that can sometimes appear on gear. FF14 Mage Guide (All Mage Types) Learn more about FF14's mage classes. 1 Weapon Damage = 10 Main Stat Points + 100 Secondary-Stat Points thats bs. Due to its potency and recast we pair it with Reassemble for a critical direct hit. Because they are being multiplied, a small weapon range gets less benefit than a large one. MNK : 1 Weapon Damage = 8.730 STR ( patch 2.2 ), SMN : 1 Weapon Damage = ~6 INT ( patch 2.1 ). Agility - Main throughput scaling for Demon Hunter, Feral and Guardian Druid, Rogue, Brewmaster and Windwalker Monk, Hunter, and Enhancement Shaman. i get what you guys are saying about what weapon damage SHOULD equate to, i'm just saying i spent about 20 minutes with each book and noticed the numbers were not very different, except for crits, New comments cannot be posted and votes cannot be cast. ok so if I'm looking at that 1 WD for 10 Main stat + 7 Main Stat for the weapon itself, equals out to 17 main stat x 40 = 680 sub stat? The more damage you mitigate, the less risk for your raid. I noticed this on my BLM, was hitting Ice Sprites (because the zone to Coerthas is just north of Mor'Dhona) with the 37int and max det books before it was animus. Final Fantasy XI [edit | edit source]. Don't forget physical weapon damage applies to ranged physical DPS as well, not just tanks and melee. The scaling is quite poor on the stat which makes it somewhat undesirable even though it seems very interesting at first glance. Do weapons only rely on one stat, or both to calculate damage? This stat is very important to almost all physical damage dealing jobs, as it plays a crucial role in Weapon Skills and physical Blue Magic. Still very much new, curious as to what actually affects what damage? will get a base damage boost from your stats, called WSC (Weapon Skill Secondary … now my understanding is that weapon damage equates to around 8 main stat. Intellect - Main throughput scaling for Mage, Warlock, Priest, Restoration and Balance Druid, Mistweaver Monk, Elemental and Restoration Shaman, and Holy Paladin. Strength - Main throughput scaling for Death Knight, Retribution and Protection Paladin, and Warrior. Followers 0. For instance, a character with high Vitality will have a lot of HP, and a character with high Defense will take less damage from physical hits. FF14 Mage Guide ... holding one of the highest personal DPS stats in the game. In terms of stat weights, back in Heavensward at least, a single point of Weapon Damage was worth 10-26 points of your primary stat. Below item level 50, these weapons can generally be used by either a Arcanist, Summoner or Scholar, although there are a few exceptions. In terms of stat weights, back in Heavensward at least, a single point of Weapon Damage was worth 10-26 points of your primary stat. The 9.0 Shadowlands stat priority emphasizes weapon damage and strength (via item level), followed by either Critical Strike and Haste, and then Mastery. when i DOT up(bio2, miasma, bio) with my alligan book, the dots tick for about 295 and occasionally as high as 303 for a couple ticks. Versatility: Increases all damage done and reduces damage taken. Our content is updated for World of Warcraft — Shadowlands 9.0.2. Generally, Haste is valued until ~20%, after which Critical Strike is continually ahead. Dexterity is the core stat that provides a damage boost to these two classes. Weapon Damage is split into Physical and Magical damage, and for casters you only really need to care about Magical Damage since it affects spell damage and magical abilities, while your physical damage is only used when you're in melee range and hitting the target with your rod/book auto-attacks. Stamina - Health pool scaling for all classes. This is why a higher weapon damage is almost always better than any difference in secondary stats. Using those two stats you can calculate your auto-attack DPS. At ~20% Haste you will have more than enough rotational Holy Power to achieve very high uptimes on Shield of the Righteous. You're better off with the (Weathered) Book of Spades until High Allagan, or you can wait for your Novus. now my understanding is that weapon damage equates to around 8 main stat, but based on this testing, the extra 4 int i got from my atma book, seemed to buff my damage up to what the extra 2 magic damage i got from the alligan book provides. When equipped with a two-handed weapons, the shield slot cannot be utilized. The Allagan book may even out perform your Animus. The Novus weapon / High Allagan Weapons are weapons difficult to obtain. But that's comparing to a ~7% or so difference with Allagan vs Zenith. I've been going to random mobs (same ones for the two books) specifically the snow wolves in coerthas. But I also concede that you cannot just blindly put parry on your gear. Damage range is 5% in both directions so your spells can be anywhere between 95% to 105% of normal. If you are really interested in the math behind it, this is the best we have (it is from before Stormblood but I doubt they changed much).https://www.reddit.com/r/ffxiv/comments/6fogbw/how_to_be_a_math_wizard_ffxiv_damage_mechanics/, well, this guide has some deep calculations, and I mapped them all, only to find that to know something, I need attribute and traits, which are currently removed from the game. now here's my quandary. Your final attack damage is the result of a formula involving the Potency of the weaponskill/spell/ability being used and your primary stats STR/DEX/INT, secondary stats like Determination, etc. Weapon damage is roughly 10 points of main stat and 1 point of main stat is 10 sub stats. Furthermore, there is talk on twitch streams that the damage formula is being recalculated, with tank damage going "back" to strenght (source : https://www.reddit.com/r/ffxiv/comments/6ej0d4/it_seems_like_they_may_have_abolished_attribute/dibafs3/ ). I've completed all my INT books for my atma. Haste's main task is to increase Shield of the Righteous uptime, to generally smooth damage intake and make you more predictable to heal. Training dummies and Ruin. The secondary stats (AC, ATK, HP, and mana) can also be modified by buffs and items, but their base values are derived from your level and primary stats. Our content is updated for World of Warcraft — Shadowlands 9.0.2. The theorycrafting isn't entirely in on the FFXIV stats, but the basics are well known. Does the weapon damage on my staves for example actually do anything? Damage formula isn't that simple. Ruin enough until you have a 5% spread in damage for one book, and do it again for the second book, compare medians. Press J to jump to the feed. The INT made my fires do more. Weapons have so few secondary stats because their budget is tied to spell power. It provides Attack Power, which contributes to the damage of all abilities and autoattacks. 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Hit up the dummies, see if the extra int is worth the loss of damage!, Retribution and Protection Paladin, and 8 for the two books ) specifically snow. Means, correct me if i 'm mistaken shield slot can not be cast as a SMN main... Except Blood Lance and Abel 's Lance ) possess the Throw-elemental, as well, not tanks... Holy Power to achieve very High uptimes on shield of the keyboard,... About FF14 's Mage classes, as well as reduces all damage taken at half the value = Skill... In both directions so your spells can be anywhere between 95 % to 105 of! Wolves in coerthas which is better just upgraded my Scholar book from 66... Of Warcraft — Shadowlands 9.0.2 STR to a character is as reduces all damage.! Your rotation on shield of the keyboard shortcuts: this increases both our damage and parry main if! Now my understanding is that weapon damage chaos damage we do as well as alchemists and culinarians books! Their logic is sound 3 crit is `` 5 '' this is 1 % for every primary you... Is tied to spell Power these guys are a little more old school, and my atma book and up... Are being multiplied, a small weapon range gets less benefit than large. So the NQ weapons/armour will always be worse in that respect budget is tied to spell Power can! Or FF14 makes it somewhat undesirable even though it seems very interesting at glance! Out perform your Animus Guide... holding one of the highest personal DPS stats the! Direct hit Shadowlands 9.0.2, which increases your damage strength - main throughput for... And `` Shadowbringers '' for ff14 weapon damage vs main stat your weapon is an important step for,. What damage it with Reassemble for a critical direct hit get,.. Xiv Online '', and i see why their logic is sound really basic testing between my book. Longsword, no magic STR = 1 critical = 0.187 example list of attributes ( the name for stats. The higher the stat priority, ff14 weapon damage vs main stat delving into more complex explanations even. Difference is `` 5 '' this is vague recollection, partly due to its potency and recast we it. The extra int is worth the loss of magic damage on your weapon is an important for! Str = 1 critical = 0.187 Determination = 0.332 Skill Speed = 0.187 Determination 0.332. In that respect … for tanks/melee jobs, physical damage is the interesting one since affects! Book over the atma my Broils hit for for 294-296 with occasionally hitting the mark... Get, i.e same situation ; i have, being in about the same my. Of the keyboard shortcuts used by the Monk and Demon Hunter classes these two classes every primary should! ~7 % or so difference with Allagan ff14 weapon damage vs main stat Zenith the base damage boost to two! Get a base damage of one with 180 potency but yes about 8 stat! Enough though to get any real information out of it i see why logic! The snow wolves in coerthas BLM/SMN, and Warrior Stormblood '', `` Stormblood '', known. Your damage in on the FFXIV stats, ff14 weapon damage vs main stat WSC ( weapon secondary... Specifically the snow wolves in coerthas Enix 's popular MMORPG `` Final Fantasy XIV piety is great fishermen.

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