You will probably want to keep food tokens shown in the upper left of the bird cards you selected. When activated: Tuck up to 3 from your hand behind this bird. When you use this power, you may activate the brown when activated powers of your birds in any order. Discard an egg to the supply. All other players draw 1 from the deck and keep it if the bird has a or in its food cost. Count how many fish and rodent tokens you have cached on your bird cards. Count the birds you played that have wingspans 30cm or less. You may tuck cards that you did not draw during the activation of this power. For each bird card you keep, you must discard 1 food token. Pay its normal food and egg cost. If the deck of bonus cards is ever exhausted, shuffle the discard to form a new face-down deck. When activated: Up to 3 times, draw 1 from the deck. Count the total number of eggs on birds with a platform nest. Then, tuck any 2 from your hand behind this bird. This is specifically referring to birds played into the grassland habitat. Within the grassland, this bonus card grants points for a sequence of birds that is in ascending or descending order by their point value. If they find one, they keep it, and it counts as a point at the end of the game. If you do, gain 1 from the birdfeeder after resetting. Any active player at the table can trigger your pink powernot just players in your group. They take their turns simultaneously. A single star nest counts only once; it cannot be used to match 2 different kinds of nests in the same column. Wingspan is played over 4 rounds. This bird is doubled only for end-of-round goals, not bonus cards or points at the end of the game. Draw 2 bonus cards, pick the one you want to keep and discard the other. Keep 1 and give the other to another player. When activated: Look at a from the deck. When played: All players lay 2 . Reshuffle the Automa deck and place it beside the tracker card(s). The impact of both systems is subtle; that is by design. Once between turns: When another player takes the gain food action, gain 1 , , or from the birdfeeder, if there is one, at the end of their turn. to the player who came in second on the end-of-round goal. Automa does not gain the bonus if she places a Duet token on a space with a bonus. Count only bird cards that have 4 egg tokens sitting on them at game end. If there is only one face showing in the birdfeeder, you may reset it before gaining the food. If you spend nectar as a wild, you may treat it as the food you spent it as. Game end: Lay 1 on each of your birds with a wingspan less than 30cm, including this one. If it has a when played or game end power, you may use it. In columns 4 or 5, you must discard 2 eggs. When activated: Discard any number of to draw that many . Wingspan actually has quite a bit of interaction: The dice you choose from the dice tower (and when you choose to reroll them), the bird cards you choose (if you take a face up card, you're taking it away from your opponents), the end-of-round goals (when playing on the green side of the goal mat), and quite a few bird cards that result in other When activated: If you have at least 1 in your supply, lay 1 on this bird. The goal is to collect the most Victory Points (vp) symbolized by a feather on bird cards. If Automa fails to find a valid available space to place a Duet token, she doesnt place one. These groups remain fixed for The 2 players that the turnorder dial points to are the active players. You may place 2 Duet tokens when you play them. This power adds cards to the wetlands draw card(s) action, but it has a cost. For example, if you need 1 fish, you could use any other 2 food tokens instead. If players tie, place both cubes on the tied place, and do not award the next place. These powers may be triggered on opponents turns. The Common Loon and the Little Grebe cards have a bird facing in each direction, so they qualify for both goals. Any time Automa takes this action, she will place a Duet token on the Duet map. Count the eggs in the habitat specified, then divide by 3 and round down. Game end: Copy one bonus card of the player on your left, as if it were your own (score it based on your own birds). Count the number of birds you played that only have the wetland habitat symbol. The 50+ cm and <50 cm spaces correspond to the birds. You can use back & forward navigation to return to previous views. Do not discard the nectar on your spent nectar spaces or cached on your birds. (Note that you will never roll more than 4 dice, because when all 5 dice are out of the birdfeeder it must reset immediately.) wingspan once between turns. This bird allows you to tuck a card from your hand for a point, then gain a food. When activated: For each bird in this column with an on it, draw 1 . Count the total number of eggs your birds have laid in your grassland habitat row. When activated: Steal 1 from another players supply and cache it on this bird. If any are , place 1 on this card. When activated: Each player gains 1 from the birdfeeder, starting with the player of your choice. Automa will gain hoard tokens during the game when a brown power or white power is triggered that should give her something. Add 1 to your hand, tuck 1 behind this bird, and discard the rest. For each player in the game, there is more opportunity for a "once between turns" pink power to activate. As usual, you cannot activate other types of bird powers (such as round end powers) when you play a bird with this action. Each rule entry is like a separate webpage. All powers are optional. When another player uses the grassland action to lay eggs, you may lay 1 egg. If you have two habitats tied for fewest birds, you may still score this bonus. When activated: Choose 1 other player. For example: Flightless birds always satisfy conditions on wingspan in a predators power. Lay 1 on each bird in that habitat. As noted on this card, you can cache exactly 1 food token when its power is activated by placing it on the bird card. tamika pratt shot by police; green hope high school graduation 2022; msk visitor registration When activated: Gain 1 from the supply or tuck 1 from the deck behind this bird. The action cube stays in the original row, as that is the action you chose for this turn. When activated: All players gain 1 from the supply. there are 26 turns in a game (4 rounds of 8,7,6,5). If the birdfeeder contains no invertebrate or fruit, you gain nothing. When deciding where to place a Duet token, the icon in the right column of the Automa card that aligns with the map section of the Duet map tracker determines the order to evaluate spaces on the Duet map. End your turn by placing your action cube on the left side of the gain food row. Powers on bird cards may include these icons: This indicates that the bird is a predator. The order and location of the nests do not matter; it only matters that each set includes all four nest types. You may discard any of these to tuck that many from the deck behind this bird instead. The Greylag Goose, Cettis Warbler, and Eurasian Green Woodpecker have the power that they count double toward end-of-round goals. Place the Duet map tracker card immediately to its right, also with Round 1 at the top. When activated: Lay 1 on an adjacent bird. You may lay 1 additional . Each star nest can be substituted for one nest of any type in one set. Each rule entry is like a separate webpage. You may look at the bonus card you drew before doing the second part of these actions. These are flightless birds, and some have only vestigial wings. two bowl nests, two cavity nests, two platform nests, and one star nest count as one set, not two, because the star nest can only be a member of one set. If the birdfeeder tray is ever empty, throw all 5 dice back in. When activated: Each player may roll any 1 and gain that food from the supply. If not, stop and return all food cached here this turn. Each player chooses one card from this set, starting with you and passing to the left. Game end: Copy one bonus card of the player on your right, as if it were your own (score it based on your own birds). When activated: All players may discard 1 from a bird. When played: All players draw 2 from the deck. The Automa does not score points for her bonus card at the end of the game. The birds in the sequence must be in a continuous line on the board. The background of a bird power indicates when it occurs: These powers may be activated only when a bird is played (never again after you play the bird). Nectar is not wild for bird powers.). As described in Setup, each player starts the game with 1 bonus card (selected from 2 random cards). Example: Draw 1 bird card, then you may discard 1 egg to draw another card. For this goal youre only counting the eggs in each habitat. Next, you may activate the power on the bird card. If, as a result of gaining food with this birds power, the remaining dice in the birdfeeder are showing just one face, you may not reroll them as part of the Masked Lapwings action. Also, each egg on the bird cards on your player mat is worth 1 point at the end of the game. Flock mode requires 2 simultaneous active players to speed up gameplay. You may activate this power if only one of your neighbors has a . Draw 1 card from the face-down bird deck and place it face-down in Automas supply. At the end of the round, count your quantity of the targeted item. Each bird has a nest icon beneath its score. The discard pile remains separate from the bonus deck. We understand the 'once between turns' part meaning when everyone is playing their cubes and taking their turn. Tuck 1 behind this bird and keep the other. Anna's Hummingbird allows all players to gain a food token from the bird feeder starting with the player of its owner's choice, so this is technically inaccurate but fine for showing that other players are making decisions before my . Designers Note: Egg limits in Wingspan are all proportionate to the number of eggs birds actually lay but scaled down for the game. Randomly select the first player and give them the first-player token. Count the total number of eggs your birds have laid in your wetland habitat row. Roll it up to 3 times. When activated: Gain 1 or from the birdfeeder, if there is one. You may cache any or all of them on this bird. This power adds cards to the wetlands draw card(s) action. When played: Lay 2 on each other bird in this column. If the wingspan of the top card is equal to or larger than your predators power, discard the card instead. Thanks, Tina. As you draw face-up cards, they are not immediately refilled. Activate any brown forest bird powers you wish, right to left. When all players have placed all of their action cubes, the round is over. This is good for new players. Automa only participates in brown powers and white powers as described here. If the middle slot is empty, this bird has no effect. For each discarded , cache 2 from the supply on this bird. Count the birds you played that have wingspans over 65cm. You first draw 1 bonus card, then decide how many additional cards you want to draw and discard the corresponding amount of food. clockwise and move the turn order dial so that the star points to the new first player. The additional bird must be played in a habitat specified by the copied power, if there is one. Food tokens cached on these birds do not count as being in your supply for the purposes of end-of-round goals, even though they can be used to play more birds. Count the total number of birds you currently have in your forest habitat row. You may go 2 over its egg limit while using this power. When activated: If this bird is to the right of all other birds in its habitat, move it to another habitat. Then rotate the turn-order dial so the star points to the player with the first-player token (purple in this 7-player example). No power allows you to lay more eggs on a bird than its limit allows. Discard the egg to the supply. When activated: You may move 1 from this bird to your supply. If you do, also lay 1 on this bird. When activated: Tuck a from your hand behind this bird. You may ignore 1 requirement in the additional birds food cost in place of ignoring 1 in it. You lay 2 additional . Count the number of birds that have the maximum possible number of eggs on them, according to their egg limit. When activated: Draw 1 . Each player that discards an gains 1 from the supply. For each food that you gain: You always gain 1 food token per die. tilted acres eastham, ma; wingspan once between turns. If you do, gain 1 or 1 from the supply. If a bird power refers to any die, you only have access to your groups dice. While. For example, if the wingspans of the first 3 birds in your wetland are in ascending order, but the fourth bird in your wetland has a wingspan smaller than the third bird there, the length of your sequence is 3, in which case this bonus card would grant 3 points. (There are no birds with alternate food costs in this expansion, but there are, for example, several such birds in the European Expansion. Points are only awarded to the player who contributes the most to each end-of-round goal: This method uses the side of the goal board that has spaces for 1st, 2nd, and 3rd place. If the birdfeeder contains no , , or , you gain nothing. If you do, play another bird in your . In the unlikely event that any type of food token is unavailable in the supply, use a temporary substitute. For example, when using the goal that scores 5, 2, or 1 points, if two players tie for 1st place, each gets 3 points (5 + 2 divided by 2 players, rounded down). Any cards that were tucked behind the original bird remain tucked, but you must discard any eggs. The birds with this power all are known for spending time in mixed flocks with multiple bird species. Pay its normal cost. In general, your bird powers that interact with other players interact with the whole table, not just your group. Then gain 1 from the birdfeeder. 6) The "turns left in this hand" counter is always wrong. Choose 1 bonus card to keep, and discard the other. resources throughout the game. Food is primarily used to play bird cards. Colors include: Coppersmith Barbet does not qualify for the Photographer card. janelle ginestra and will adams married; wingspan once between turns. If the deck of bonus cards is ever exhausted, shuffle the discards to form a new face-down deck. Tuck 2 behind this bird and add the other 2 to your hand. The bird must specifically have a or symbol. And yes, they can move if theyre the only bird in the row. These birds can migrate as long as there is no other card to their right. Nectar: All players need access to nectar as a resource. The copied power must be a white when played power. If there are no open slots in a habitat, this bird cannot be moved to that habitat. (, , and each count as a unique facecounts as its own unique face.). Round end: If you used all 4 types of action this round, gain 2 from the supply. Next, you may activate the power on the bird card. You may ignore 1 or 1 in its cost. Roll them up to 3 times. Only take cards if you have birds with abilities that generate points in the wetlands row like tucking. Each token on the card at the end of the game is worth 1 point. Face-down birds are worth 5 4 3 points at the end of the game (see Difficulty). When played: Discard a bonus card. If all dice in the birdfeeder show the same face, you may reset it before gaining the or . She always gains as many tokens as possible. You gain a seed token no matter what food die you removed from the birdfeeder. When activated: Discard 1 from your hand. Draw the top 3 cards of the stack and set them face-up in the tray's slots so everyone can see them. On Automas turn, draw a single card from the Automa deck and place it face up on top of any previously revealed Automa cards, covering half of the tracker cards and lined up against the arrows. When activated: If this bird has no birds to the right of it, you may move it (only the card) to the player mat of the player on your left (you choose its habitat). This bird still counts as just 1 bird for round-end goals that count birds. If you draw a with a wild wingspan (e.g., some in the Oceania Expansion)marked with an asterisk (*) in place of a wingspan measurementyou can select any positive length for that birds wingspan. This bird has the power to repeat another birds brown power. If everyone takes their max time, its more than 6 hour game, which is a large block of time. When activated: Draw 2 from the deck. During each round, players take turnsproceeding clockwiseuntil each player has used all of their available action cubes. Remove all action cubes from your player mat. This counts as playing a bird and allows you to place a Duet token on the Duet map. If there is a tie for the smallest bird, you choose. You must put it on the same row where you spent it: when playing a bird, put it in the row where you played the bird. This power adds cards to the wetlands draw card(s) action, but it has a cost. When activated: Gain 1 from the birdfeeder, if there is one. If the total wingspan is still less than 110 cm, and you have drawn fewer than 3 during the current activation of this power, you may choose to draw another or stop drawing and tuck all of the drawn behind this bird. The copied power must be a brown when activated power. The sequence need not consist of all birds in the wetland, and it need not start or end with the first or last bird in the wetland. If you do, draw 3 . Note that Round End Teal Powers do not trigger Once Between Turns Pink Powers. When activated: Tuck a from your hand behind this bird. (Note that you will never roll more than 4 dice, because when all 5 dice are out of the birdfeeder it must reset immediately.) When activated: Choose 1-5 birds in your . If the same dice are showing in the birdfeeder, you may reroll to see if you meet the condition of the bird. You can choose any other when activated bird in that habitat and perform its power. Only take food to play a bird if that'll net more points than laying eggs twice. (These birds build unusual nests that dont fit into the four standard types.) For example, two players tied for most nectar would each receive 3 points. Count only bird cards that have at least 1 egg token sitting on them at game end. Back & Forward Nav: Think of each rule entry as a separate webpage. Pay the birds food cost. The 4 types of nests are: Star nests are wild. The repeated bird must be in the same habitat. You can substitute nectar for any of the 5 other food types when playing a bird, discarding for a birds power, or upgrading an action on your player mat (e.g., discarding a food to lay an extra egg: ). Birds that are placed sideways (e.g., the European Roller, Common Blackbird, Grey Heron, and Long-tailed Tit) are still only 1 bird. When activated: Draw 1 for each bird in your with an on it. If you do, play another bird in your . *Remember, all action cubes should stay in the row used until the end-of-round scoring. Privacy Policy. Discard all of the you drew for this birds activation this turn. Keep in mind: The cards in the card tray never slide to the left or right when a card is drawn from there. Eggs on this card are not doubled, if the goal is counting the number of eggs. The Oceania expansion introduces nectar as a new food type and replaces the dice in the birdfeeder with new ones that provide nectar. Liam, Allan, Jared, Damien and Alex have fused their musical talents to create a fresh metal/screamo sound that has been popular throughout. If there is only one die face showing after taking all the invertebrates, you may not reset the birdfeeder to look for more. They may interact with the Automa. Once a food token is cached on a bird card, you cannot spend it. Discard the shown food tokens (if , then there is no food cost). For the birds that you played into the forest, count how many different nest types you have. If you do, play another bird in your . Take the actions in the order listed here. At any point during your turn, you can give exchange resources other players. Research has shown this can have benefits such as help finding food and being alerted about predators. If no birds meet the requirement, draw 1 face-down bird card and place it face-down in Automas supply. The board has 2 sides, each using a different scoring method. If you discard a you may lay the on any bird, not necessarily on the Zebra Dove itself. Gain a number of food tokens equal to the number of shown on your leftmost exposed forest slot by removing the food dice from the birdfeeder and gaining the matching food tokens (, , or means you may take either one). Place the bird card on your player mat on the leftmost exposed slot in one of its matching habitats. For each icon shown, gain food from dice you select from the birdfeeder. Remove all dice with that face from the birdfeeder (remember that the Automa does not actually take food from the supply). Lay 1 on this bird for each discarded food. If players are still tied, they share the victory. When played: Draw 1 new bonus card. Once between turns: When another player tucks a for any reason, tuck 1 from the deck behind this bird. Once you fail, this birds activation is over. When activated: Discard a to tuck 2 from the deck behind this bird. The nectar never enters your supply. Count the number of sets. Pink powers: Once between turns rule interpretation Does the turn begin with the person with the tile, or does it begin with the person who has the pink power. If you run out of food tokens, you can cache cards instead. All other players may lay 1 . These cards are used to keep track of how much nectar Automa has, and how much she gains or loses at the end of each round. Each player may choose a different or the same die, including the die a player just rolled. When activated: Tuck 1 from your hand behind this bird. Choose 1 and tuck it behind this bird or add it to your hand. If a card refers to adjacent birds, its referring to orthogonal adjacency (birds immediately to the left or right, and those immediately above or below the given bird). These powers are indicated by the icon to the left of the power (not within the power text). When you place a Duet token for the Automa, the Duet map tracker card tells you how to navigate the Duet map. Nectar discarded at the end of the round goes back to the supply, not to one of the spent nectar spaces on your player mat. Do not count or . However, that player still only gains the resources that all players get. Automas Hoard can be played with any combination of expansions. 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