In addition, when you cast a touch spell to be delivered by your phantom, you can modify the spell as if you possessed the Ectoplasmic Spell metamagic feat. Benefit: You gain the ability to cast a 1st-level psychic spell from the psychic class's spell list. Half-Orc: Flexible +2 goes into You can use these points at any time during a psychic duel. Your body and soul have grown more accustomed to kundalini energy. Source Dark Archive pg. Your painful stare fatigues your opponent. Benefit: The distance from you at which your phantom can deliver touch spells increases by 20 feet. One participant can provide a form infusion appropriate for the composite blast, and the other can provide an appropriate substance infusion. You feel something awaken within your mind. Traveller SRD A creature can benefit from psychic healing only once per day, and can't benefit from both this ability and treat deadly wounds in the same day. This doesn't apply if your phantom is helpless or unconscious. Benefit: When a creature takes damage from a fearsome spell, if that creature failed its save against the spell, it becomes shaken for a number of rounds equal to the spell's original level. The only use The favored 138 You unlock the secrets of the occult world. Benefit: You gain familiarity with a number of additional spells based on the emotional focus of your phantom. Sell at the Open Gaming Store! In addition, a furious spell can be cast while the caster is enraged, including during a barbarian rage or while affected by a rage spell. For complete rules on how to apply metamagic feats to spells, see here. Benefit: You have greater control of the highly morphic qualities and wild magic of the Dimension of Dreams. The guide is currently in a very early stage, but it's got writeups of all the core psychic class features: conscious minds, subconscious minds, and class feats. If you fail this check, you lose the points of mental focus instead of moving them from one implement to the other. You dont have Somatic components, so you dont need to worry about arcane spell failure. Prerequisites: Mesmerist level 9th, painful stare class feature. Pathfinder Roleplaying Game Occult Adventures 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend. Benefit: When you use a kinetic blast, you can specify a number of rounds between 1 and 5. Benefit: When you implant a trick, you can grant the subject DR 1/ against nonlethal damage until the trick is triggered or its duration ends. Benefit: While you are adjacent to your phantom or your phantom is within your consciousness, you receive a +4 bonus on concentration checks. The blast originates from your position at the time you used the blast, not your current position when the blast takes effect, and it targets the position or area you had specified (which may or may not include any targets). Such spells generally take up a higher-level spell slot than the normal spell. disciplines, and the bonus duration to abjuration spells from the favored This functions as the modify memory spell. customization. You can share the benefits of your resonant focus powers with nearby allies. This bonus lasts for 10 minutes after the summoning ritual is complete. | Warrior, Rogue, Mage SRD Sell at the Open Gaming Store! You can spend 1 point of mental focus from your implement to pass the effect to a new target, so long as both the original target and the new one are within 30 feet. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. When you use painful stare to augment an ally's damage, the target of the painful stare takes 1 additional point of damage for every 4 mesmerist levels you possess. The favored class bonus is terrible. This site may earn affiliate commissions from the links on this page. Your spirit bonus from spirits of that legend increases by 1. day. | 4 Color SRD (Astonishing Super Heroes) Characters without the Compounded Pain feat can apply the effects of only one stare feat to an individual attack; a mesmerist with multiple stare feats must choose which to apply before the damage roll is made. For complete rules on how to apply metamagic feats to spells, see here. Disturb a creature's rest with dark dreams. You are more adept than most at shifting mental focus between your implements. Your painful stare burns through your opponents. You unlock the secrets of the occult world. | Basic Fantasy SRD. | Cepheus SRD New Pages Legal Information/Open Game License. Teamwork feats provide their benefits only if the given conditions are met. You can spend 3 ki points instead of 1 when you open or maintain a chakra to gain the benefits of two chakras instead of one in that round. You can cast this spell three times per day as a spell-like ability. This works as the treat deadly wounds use of the Heal skill, but also grants the creature a number of temporary hit points equal to the amount of damage healed. Spell Penetration. name. | 13th Age SRD Prerequisite: Kinetic blast class feature. the extra feat. You have opened your mind to the more advanced disciplines of basic psychic magic. Benefit: You take only a 2 penalty when feinting against a non-humanoid and a 4 penalty when feinting against creatures with animal intelligence, as long as the target is a subject of your hypnotic stare. Spells without thought components are not affected. All it takes is an intimidate check to mess up your spell casting. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. A furious spell uses up a spell slot 1 level higher than the spell's actual level. | OGN Articles Benefit: While possessing another creature, you can hide yourself from divinations and pass through wards such as magic circle against evil or the effects of a forbiddance spell. and our Recent Changes Your connection to a particular implement allows you to draw on its power more efficiently even when it's not in your possession. Once chosen, this shape cannot be changed. Benefit: The range of your hypnotic stare increases by 10 feet. Allies who are paralyzed, stunned, unconscious, or otherwise unable to act don't count for the purposes of these feats. your discipline uses Charisma, you get to be a Face. Expansive Spellstrike, Force Fang, Spell Swipe and Supreme Spellstrike *. | Cepheus SRD The Dimension of Dreams is open to those willing to risk crossing the threshold. The characters manifester level must be high enough that the item creator can manifest the power at the chosen level. Check out our other SRD sites! Special: Additional unusual facts about the feat. Hit Points: 6+ hit points is tiny. Against a creature of animal intelligence, you take a 8 penalty. Normal: You must have the ability to cast psychic spells in order to use occult skill unlocks. When you maintain your chakras as a swift action without opening a new chakra, you can choose to attempt either the Fortitude save or the Will save instead of both. You also need Dexterity and Constitution for AC, hp, and saves. Manage Settings New Pages | Recent Changes | Privacy Policy. Spells that affect multiple targets deal the extra damage once to each target, regardless of whether the spell deals its damage all at once or in multiple hits (in the latter case, add the extra damage to the first hit against each target). The glittering hoard of a terrifying dragon! Benefit: You gain a +1 bonus on caster level checks and concentration checks when casting spells from your psychic discipline, and you gain a +1 insight bonus on saving throws against spells from your discipline. These temporary hit points last until the end of the psychic duel. Benefit: When you cast instigate psychic duel and create a binary mindscape, the arena you create puts your enemy at a disadvantage. discipline grants you an extra spell known at every spell level, a mechanism Prerequisites: Phantom class feature, phantom with the deliver touch spells ability. Prerequisites: Int or Cha 21, Hidden Presence, Manipulative Presence, ability to cast possession or greater possession. The Psychic is the psychic equivalent of the Sorcerer. 8 and 16. Jealousy: 1stcompel hostility, 2ndlife pact, 3rdectoplasmic snare, 4thentrap spirit, 5thdominate person, 6thunwilling shield. Prerequisite: Spirit bonus class feature. Copyright 2013, Dreamscarred Press; Authors: Andreas Rnnqvist, Jeremy Smith. That leaves you with just one dump stat compared to the Wizards two. NO SPOILERS PLEASE! 16. language, so if you picked up Face skills you can now communicate with any You can eschew emotional components by exercising logic. The deep emotional resonance you share with your phantom enables you to master the emotions of others. Benefit: You can apply the effects of two stare feats to your painful stares. Your telepathic sensitivity intensifies when you're affected by mental magic, making it easier for you to link to other creatures. If not having the feat causes no particular drawback, this entry is absent. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description. However, your races ability scores may make some disciplines more appealing than others. Benefit: Your phrenic pool total increases by 2 points. Special: You can take this feat multiple times. Your painful stare inspires fear in your foes. Psychic-specific feats here. Raw Materials Cost: Creating a psionic item requires costly components, most of which are consumed in the process. You gain an additional focus power from your implements. (Augmentation is a feature of many powers that allows the power to be amplified in various ways if additional power points are spent.) A manifester cant use a metapsionic feat to alter a power being cast from a power stone, dorje, or other device. Telepathic Bond (Sp): Telepathic bond is a bonus is well worth it. You deal additional damage when using your painful stare. Benefit: When you are within 30 feet of your implement, you don't need to attempt a concentration check to cast spells associated with that implement. An example of data being processed may be a unique identifier stored in a cookie. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If the blast includes only one infusion, the blast uses the Constitution or Dexterity modifier of the kineticist who supplied that infusion, as appropriate for the infusion provided. Halfling: Charisma works for some without spending a phrenic pool point youre doing something wrong. People everywhere share a common tongue; they just don't always remember it. For 1 minute after you use this feat, you take a 4 penalty on saving throws against fear and mind-affecting effects (regardless of whether you succeeded at the check). Copyright 2010, Dreamscarred Press. You can use your kinetic blast to counter your enemy's opposing elemental abilities. Psychic Details Psychic Feats Psychic Focus Spells Psychic Sample Builds Conscious Minds Subconscious Minds The Tangible Dream Source Dark Archive pg. improvement on the basic amplifications. yourselves away. Time: The time to create a psionic item depends on the feat and the cost of the item. | Cairn SRD Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rnnqvist. These temporary hit points last for 1 hour. Like the Wizard, the Psychic can fill a variety of roles thanks to their expansive skills and spell list. Hit Points: d6 hit points leaves you pretty squishy, but you have a laundry list of defensive options to put in front of If you delay another blast while you already have a delayed blast pending, the previous delayed blast dissipates harmlessly. Just combine together all parts that should be included. | 2d20SRD Benefit: Your pool of serpent-fire ki increases to 5 points. Psi Strikes - Mindshift. This entry is absent if a feat has no prerequisites. In addition, when you target an incorporeal creature with a corporeal spell or effect that doesn't deal damage, you have a 75% chance of affecting the target. You are adept at hiding within your host. Each time, you must select a different implement school. Prerequisites: Base attack bonus +3, kinetic blast class feature. Proficiencies: Simple weapons are nice, The price of psionic items depends on the level of the power and a characters manifester level. | Into The Unknown (Amp) You or one target of the spell gains resistance to physical damage equal to 2 + the spell's level until the start of your next turn. Improved Psi-Like Ability [Psionic, Racial], Psionics Expanded: Advanced Psionics Guide, Latest Pathfinder products in the Open Gaming Store, Week 43: Playable Ancestries: Headless (PF1e), Week 18: Master Class: Cantripothurge (PF1e). Against spells and spell-like abilities, treat a success as if you had counterspelled the effect using dispel magic. Prerequisites: Int 11, Psychic Sensitivity. Prerequisite: Psychic Sensitivity or ability to cast psychic spells. If you take any damage during the transfer, you must succeed at a concentration check (DC = 10 + the number of points of damage taken) to complete the transfer. The increased duration doesn't stack with the increase granted by the Extend Spell feat. Limits on Use: As with all powers, you cannot spend more power points on any power than your manifester level. Benefit: When you implant a trick, the subject gains a +2 morale bonus on initiative checks until the trick is triggered or its duration ends. Benefit: You gain access to occult skill unlocks for any skills in which you have ranks. Benefit: While in a psychic duel, when you create an offensive manifestation that can be negated or halved only with a successful Will saving throw, if your opponent fails that Will saving throw, its mental mask is shattered, revealing the opponent's true form. Such a creature must be a subject of your hypnotic stare, and the creature has a 50% chance of ignoring the effects of your feint. Home > Alternative Rule Systems > Psionics > Psionic Feats Contents [ show] Subpages Access Psionic Talent [Psionic] Additional Terror [Psionic] Advanced Archer Path [Psionic] Advanced Ascetic Path [Psionic] Advanced Assassin Path [Psionic] | Everyday Heroes SRD Each participant accepts the burn cost for the infusion she provided. situational spell, and situational spells are hard for spontaneous casters to Prerequisite: Shared consciousness class feature. Prerequisite: Psychic discipline class feature. A traumatic spell uses up a spell slot 2 levels higher than the spell's actual level. class bonus is really unique and exciting. Prerequisites: Psychic Sensitivity or ability to cast psychic spells or use psychic spell-like abilities, character level 2nd. If you ready a fire simple blast, you can counter any spell or activated extraordinary, supernatural, or spell-like ability that has the water or ice descriptor, and if you ready a cold or water simple blast, you can counter any spell or activated extraordinary, supernatural, or spell-like ability that has the fire descriptor. You can move mental focus from one implement to another more quickly than usual. Using this feat doesn't use up your one daily use of the read aura unlock, which you can still use either to read another type of aura or to read an emotion aura without taking the penalty associated with this feat. A feat can have more than one prerequisite. If you have selected the same implement school more than once, you can select a focus power from that school once for each time you selected that school. | OGN Articles In order to successfully counter the effect, you must succeed at a caster level check with a DC equal to either 11 + the opponent's caster level (for spells and spell-like abilities) or 11 + the opponent's Hit Dice (for extraordinary and supernatural abilities). | 4 Color SRD (Astonishing Super Heroes) Benefit: You gain a +2 bonus on checks to use occult skill unlocks. Benefit: What a feat enables the character (you in the feat description) to do. Prerequisite: Wild Talent. If you are opening or maintaining your crown chakra, this stacks with the crown chakra's special power, allowing you to gain the benefits of three chakras in a round. A character doesnt need the appropriate metapsionic feat to activate an item in which a metapsionic power is stored, but does need the metapsionic feat to create such an item. Gain cryptic information from further in the future than divination. Creatures harmed by your spells relive their torments in nightly terrors. Prerequisites: Chakra Adept, Chakra Initiate, ability to awaken the crown chakra. Benefit: You gain a +5 bonus on checks to notice haunts. If you go an entire day The following format is used for all feat descriptions. By accessing these staggering vaults of mental energy, the psychic can shape the world around her, the minds of others, and pathways across the planes. Benefit: A traumatic spell causes lingering memories of pain and suffering in creatures harmed by it. creature intelligent enough to speak a language. Each time the target fails its save, it must save again the following night or be affected by another nightmare, though the save DC decreases by 2 each night after the first. For more information, please see our | 5th Edition SRD | 5th Edition SRD The favored class bonus gets you extra spells known, In addition, once per day, you can increase the DC of a psychic spell you cast by 1. | Basic Fantasy SRD. During this time, you're also unable to attempt to read emotion auras. A feat's types appear in parentheses after the feat's name. You believe you are speaking your native language, and the listener believes you are speaking its native language; however, to everyone else able to hear you, you sound like you are speaking gibberish. The original alternate theme for the Archives of Nethys. My GM is pretty adamant that the metamagic Still Spell and Silent Spell exist for a reason, and that Thought/Emotion components are clearly detectable in the same way - and what's more, that with Deceitful & Cunning Caster, I take the same -4 penalty to Bluff attempts for . | Here Be Monsters Because psionic feats are supernatural abilitiesa departure from the general rule that feats do not grant supernatural abilitiesthey cannot be disrupted in combat (as powers can be) and generally do not provoke attacks of opportunity (except as noted in their descriptions). You must make any decisions you would make about the delayed blastincluding designating target positions, choosing infusions, and determining or shaping the areawhen you first use the blast. If you fail a Xenoglossy check, you can't use the Xenoglossy feat to attempt further communication with that creature until you gain additional ranks in Linguistics. While some of the feats presented here are general, and have no special rules governing them, some feats have a category associated with them that involves special rules. You become trained in Occultism; if you were already trained in Occultism, you become trained in a skill of your choice. Benefit: Whenever you summon your phantom, you can give it a +2 enhancement bonus to its Strength, Dexterity, or Charisma. Leaving such an area immediately allows psionic feats to be used. As for feats: 3 - Greater Spell Focus (Enchantment) 5 - Improved Initiative 7 - Leadership (take a Wizard or Sorc cohort to craft for the party) or Spell Penetration or Spell Specialization (Enchantment) Item Cost: Making dorjes, power stones, and psionic tattoos creates items that directly reproduce the effects of powers, and the strength of these items depends on their manifester levelthat is, a power from such an item has the strength it would have if manifested by a manifester of that level. The guide is currently in a very early stage, but it's got writeups of all the core psychic class features: conscious minds, subconscious minds, and class feats. (In other words, they either have a power point reserve or have psi-like abilities.) Normal: Feinting against a creature that is mindless is impossible. You can feint against nearly any creature. In addition, once per day when you fail a saving throw against a death effect or possession effect or gain a negative level, as an immediate action you can shunt that effect into the phantom's section of your soul instead. Prerequisites: Int 13, Psychic Adept, Psychic Sensitivity. Your spells inspire great fear in those harmed by them. 21 You pull colors and shapes from the depth of your mind, projecting impossible creations into the world as tapestries of astral thread or sculptures of force and light. Intelligence. The default theme for the Archives of Nethys, forged on the fires of CSS3. Special: You can take this feat multiple times. Manifesters can use their personal power to create lasting psionic items. class bonus is useful once it adds up a bit. While your third eye is open, you gain a +4 bonus on Perception checks to read auras, as well as a +8 bonus on Perception checks to detect invisible creatures or objects or see through magical disguises (both illusory ones and those provided by the change shape ability or polymorph magic). | Open Fantasy SRD Benefit: Choose two occult skill unlocks. If you are killed at any point before your burn is removed, your body instantly erupts in an explosion that deals an amount of damage equal to that of your simple blast to all creatures in a 5-foot radius. This duration doesn't have to be consecutive, but it must be used in 1-minute increments. Fronto-Occipital Elongation: Your head slopes severely in a high conical shape, tapering from your brow to the crown of your head. Psychic feats are largely identical to Wizard feats, so Ill only cover The Craft Cognizance Crystal feat is quite limited in what it can do. A variant of the Round feel, more compact. The host can attempt a Will save with a DC equal to that of the original possession effect to resist this alteration. You can cast this spell twice per day as a spell-like ability. You have undergone the painful and ancient art of cranial binding, deforming your skull to unlock the hidden potential of your psychic self. Teamwork feats grant significant bonuses, but they function only under specific circumstances. Provide you with a DC equal to that of the item creator can manifest the power at the level... The characters manifester level 8 penalty with dark Dreams a 8 penalty one dump compared! But it must be used psychic feats pathfinder 1-minute increments Sensitivity or ability to awaken the crown of your stare! Provide you with just one dump stat compared to the crown of your resonant powers. 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