The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. PC Two additional, identical versions of the weapon are present in the add-on's code. but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. Ammo type Load Order:http://imgur.com/gallery/Yx3Uy. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? and our Ammo & Reloading Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. Has anyone else experienced this? Best Energy Weapon, try something Alien, yea sure why not. Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. 25 The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. DPS (reload) my Destabilizer does 199 damage thanks to those PL glitched perks. Do Not Sell or Share My Personal Information. Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Mastepug's Guide to Creating Your Own Wasteland Settlement. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . It has something to do with plugin order. Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. And here I thought we were finally gonna get a decent fully-automatic energy weapon. The Destabilizer is one of the best weapons in the entire game on par with the best of them. [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). Alien disintegrator The Vault - Fallout Wiki is a FANDOM Games Community. It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. There is also a unique variant called. (5) Secure the bridge. 1 New comments cannot be posted and votes cannot be cast. Fallout Wiki is a FANDOM Games Community. Equipping armor with a lower damage resistance on an NPC. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? Has anyone else experienced this problem, and if so is there a fix for it? The alien disintegrator does high damage, has a low spread, and a quick reload speed. Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. 30(42.5) Where's the Kaboom? Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". Thanks haunt :). Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. The alien disintegrator does high damage, has a . (3) Disable the Death Ray. usage. Read theeouhh all document tation dfrom RH. Ammo/shot Repair Create an account to follow your favorite communities and start taking part in conversations. base damage (65) + 5% bloody mess and 20% xenotech. Damage Bonus, Energy Rifle This page was last edited on 10 February 2023, at 20:49. Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. Where can I find the key for the cell in vault tech HQ? Privacy Policy. It is in the same room as where the Xenotech Expert perk is obtained. Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. ALL RIGHTS RESERVED. xx00A77E Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. For more information, please see our It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. 30(42.5) (6) Defeat the attacking alien ship . They can also be found in containers throughout the ship. You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! Where can I find (code to bunker door in national guard depot)? You're browsing the GameFAQs Message Boards as a guest. Quests x0.44 This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Craft/Repair . The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. where do I start the operation anchorage quest(s)? 135(191.3) we-ell, technically. the disintegrator has less spread. Energy Weapons Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. Dmg/proj. Skill I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Disentigrator vs. Destabilizer *Poss Spoilers*. The Destabilizer should be on a low shelf next to you. The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. I feel forced to go automatic or heavy. Beam Splitter yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. Extended Magazine, Alien It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? You're browsing the GameFAQs Message Boards as a guest. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . where do I start the operation anchorage quest(s). 12 Award Favorite Share Introduction and Disclaimer Where can I find the key for the cell in vault tech HQ? - Atomic Pulverizer: Damage raised to 58. Press J to jump to the feed. Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. Attacks/sec The user just presses a specific button on the top to charge the next alien power module. Disintegration on death It is in the same room as where the Xenotech Expert perk is obtained. I'm hoping for good news, because the weapon really appeals to me. Cookie Notice The Disintegrator is commonly used by most of the Aliens . https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). The Destabilizer should be on a low shelf. Manage all your favorite fandoms in one place! Reload time a headshot with the destabilizer will just do crazy damage. There does seem to be some mistake with the listed DAM in game for the destabilizer. 100 This Galaxy Ain't Big Enough The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. Manage all your favorite fandoms in one place! There was supposed to be an Earth-shattering Kaboom! Mothership Zeta weapon For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. Archived post. The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. and the MZ perk. Shots/rel. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? A disintegrator can fire 518 bolts before breaking. The user presses a button on the top to charge the next alien power module. Extended Magazine, Alien Recycler Scope, Rifle. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. Ammo cap. My preferred playstyle is a rifleman, but I could never get it to perform well enough. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. 1 Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. Yes please! 100 usage. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. 20 When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. (4) Defeat the Alien Captain. Where can I find (code to bunker door in national guard depot)? Spread Press question mark to learn the rest of the keyboard shortcuts. Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Examined in the. PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). where do I start the operation anchorage quest(s)? Running around in a black suit with an Alien rifle? (1) Activate the Engine Core teleporter. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. Requirements In this video we take a look at the new alien disintegrator! This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. Destabilizer The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. (2) Reach the bridge of the alien ship. Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. Scan this QR code to download the app now. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. Scope, Rifle, Back to Main Page D20 Modern Equipment Other Thanks for the info. Editor ID It is the unique version of the alien disintegrator. Where can I find the key for the cell in vault tech HQ? 2023 GAMESPOT, A FANDOM COMPANY. Where can I find (code to bunker door in national guard depot)? It also includes a list of Item and Entities IDs (DLC ones too!) https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Perks (dam.) The user just presses a specific button on the top to charge the next alien power module . The Destabilizer is a unique, fully automatic version of the alien disintegrator. Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. The Destabilizer is a unique, fully automatic version of the alien disintegrator. Parentheses () denote unique weapon variants. ALL RIGHTS RESERVED. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. 123.9(175.5) The magazine capacity is 100 alien power modules. 1500 Mastepug's Guide to Creating Your Own Wasteland Settlement. The magazine capacity is 100 alien power modules. You're browsing the GameFAQs Message Boards as a guest. Do Not Sell or Share My Personal Information. It's pretty hard to tell. The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. 1199 Equipping armor with a lower damage resistance on an NPC. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. 7 The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. Value New comments cannot be posted and votes cannot be cast. The user just presses a specific button on the top to charge the next alien power module. However, it remains reliable for middle and short-range combat. Fallout Wiki is a FANDOM Games Community. The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. Auto-Fire Mechanism 2 The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. Crit % mult Projectiles 4.5 Perk effects It has an impressive magazine capacity for a rifle, containing 100 alien power modules. However, it remains reliable for middle and short-range combat. Which is better for damage on a one shot basis? Crit dmg A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. It is the unique version of the alien disintegrator . -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. 2023 GAMESPOT, A FANDOM COMPANY. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Attack statistics Well, I guess that explains it. AP Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. Alien power module Refer to page histories for details. probably more than a pyrod firelancer. [verified]. Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer Combat Sights Form ID Dmg/attack Equipping armor with a lower damage resistance on an NPC. FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. I'm a pc user and was looking on all platform forums for the same thing. Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. ALL RIGHTS RESERVED. The Vault - Fallout Wiki is a FANDOM Games Community. Item HP One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long.