Take the staircase upward in this room to an isolated, sealed-off door. When you find the corpse, grab Isotope-239 Igniting Agent, and then bring it back to Chris. You'll find some more items, mostly in terms of ammunition, including Flamer Fuel, 12 Gauge Rounds and .308 Rounds, but little else. Once on top of the landing outside of the REPCONN Research Labs, search the elevated ground between the two stairs to find three more Ammo Boxes, then head east to find a shelter where yet another trio of Ammo Boxes lurk. Remove ads and unlock special features, Exploring the Mojave: From Goodsprings to Primm, Exploring the Mojave: From Primm to the Mojave Outpost, New California Republic Correctional Facility, Exploring the Mojave: The South-Eastern Mojave, Exploring the Mojave: From Nipton to Novac (Part 1), Exploring the Mojave: Exploring Around Searchlight, Exploring the Mojave: From Nipton to Novac (Part 2), Exploring the Mojave: From HELIOS One to the 188 Trading Post, Exploring the Mojave: From the 188 Trading Post to REPCONN Headquarters, Exploring the Mojave: To Nellis Air Force Base, Exploring the Mojave: From Westside to Jacobstown, Finishing the Outskirts and Claiming the Remnants Power Armor, Bitter Springs and the North-Eastern Mojave, The House Always Wins, Continued (Part 1), The House Always Wins, Continued (Part 2), The Mojave Outpost, Nipton, and the NCRCF, Searchlight, Novac, and the REPCONN Test Site, HELIOS One, the 188 Trading Post, and Boulder City, Cass, Camp McCarran, and the Crimson Caravan, Companion Quests, the Great Khans, and the Powder Gangers, Cottonwood Cove, Jacobstown and the New Vegas Outskirts, Camp Forlorn Hope, Bitter Springs, Nelson and Camp McCarran, For sending the Ghouls to the Great Beyond. Contents 1 Location 2 Transcript 3 Notes 4 Gallery Location You have the option to help this guy out if you want, but we instead decided to kill him. Speak with Jason Bright, the leader of the REPCONN ghouls. The guide will assume that you have heard both of the triggered recordings on ED-E by the time youre done exploring HELIOS One (after completing the section That Lucky Old Sun). Head back down to the REPCONN Facility level, descend the metal stairs and reach the ground floor of the factory room. Speak with Davison* (Nightkin leader): From Harland, keep left hand on wall, find D's room. However, if you want him to go quietly, you'll need to go and find out what happened to his friend who wandered deeper into the Basement. The man who bought it from here then headed southeast towards Clark Field. Since their numbers include Glowing Ones, however, expect to catch some RADS even if from proximity. A voice over the intercom will direct you to come upstairs (left). The reward is the same regardless of what you do. Jason Bright is a devoutly religious Ghoul, as are his friends. There are two ways to handle the Nightkin here; diplomacy or violence or more likely a combination of both. One will find a, If Chris is told he should get revenge, he will ask the player character for 3, If instead one convinces him that murder is not the way, Chris will relocate to. Open the door at the foot of the stairs, and you'll run into a strange Nightkin with his Stealth Boy enabled. [Non-canon 1]. A medical box on the wall should give you some Bobby Pins, Stimpaks, and a Super Stimpak. Along the way youll have to navigate the political struggles between factions both large and small, making friends and enemies between the various groups as your actions in the Mojave influence your reputation. A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start. Don't waste any time. But it's just not so. Go away, do a quest that alters reputation with another faction, and then re-try the mission. Bill. All you have to do now is hit the launching device, and watch those rockets blast off. (Optional) Search the room that Harland is in for the Stealth Boy shipment the nightkin are looking for. (Optional) Retrieve the Stealth Boy invoice for Davison. So, I am at a crossroads. Probably just an issue with your PC/ laptop itself. It is not possible to fast travel from the balcony where the launch console sits, post-patch. ". The REPCONN spacesuit is a piece of clothing in Fallout: New Vegas in 2281. Their loot should encourage the belief that, in fact, theres plenty of reason to dawdle. The corridor beyond branches in two directions. Here is a list of the ID's for Repconn: 0007ea61 RocketLabBasement REPCONN Basement 00081d1f RocketLabMid REPCONN Facility DavisonNightkinFeral ghoulsBrahmin Radroach If feral ghouls enter the science lab and attack the player character, it will cause the followers to try to escape and Jason Bright to become hostile. Hope that helps. Additionally, Jason will refer to the Courier during the speech as a male, regardless of gender. Repconn Test Site Basement Loading Screen Crash - posted in New Vegas Technical Support: Okay, anytime I try to enter the Repconn Test Site Basement, I get stuck in an infinte loading loop. This room doesn't contain any items (it does contain makeshift beds, which can proce *quite useful*), so proceed to the hallways. Chris Haversam is the least of your worries, though. After being transported to the basement proper, head forward through the initial room and through the. Again, if you want the easy way out, simply kill him where he stands. The basement consists of several interlocking hallways and rooms. (Optional) Sabotage the rockets so that they crash on launch. Please, it someone could help me, Id appriciate it . (7) (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. After you let him know hell vacate his position and make a run for it, allowing you to explore the room. You can even find a Cowboy Repeater to add to your inventory. Visit with Davison and convince him that what you found on the computer is true. (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. These menacing Super Mutant-like creatures won't have much to surrender to you, but this post certainly does. The west wing consists of a recreation room and cafeteria on the lower floor, with sleeping quarters, a server room, and two storage closets on the upper floor. Chris will order you over to the launchpad. But the mysterious overlord of New Vegas has his own plans for the future of the Mojave. Kill all the Ghouls you find wandering around outside of the REPCONN Test Site (left), stopping to loot some valuables near some barricades (right). Hes more sensible than the other Ghouls here, although his reasons for remaining with Bright and his followers are more carnal than anything else. The igniting agent can be obtained from two places; first being from the Rocket Souvenirs you could find in Novacs Dino Bite Gift Shop, which requires five of the trinkets. This results in negative Karma, but reputation in Novac still improves, as one still satisfies the original reason of the quest: to get rid of the ghouls. Otherwise, he only carries an unsteady supply of them, and charges around 3 Caps per Souvenir. It should be noted that you can kill all the Bright Followers, including Jason Bright and Chris Haversam, which will satisfy Manny Vargas. To: Steve Reynolds, Launch Facility Project Manager (Optional) Find the body of Harland's imprisoned friend. Loot the Dead Ghoul on the ground then ransack a small side-room to the east to find a few Vending Machines and a Refrigerator. Boards. (13) Return to the Rocket Facility and give the parts to Chris Haversam. From the entrance head south down some stairs and into a room. (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. The threats in this area include wandering Ghouls and Glowing Ones, which are more nuisances than threat. (1) Head to the REPCONN facility west of Novac to investigate rumors of ghoul activity there. Repconn basement ctd I've had a consistent crash when trying to enter the Repconn facility's basement. Eventually, closely approaching the factory's outer walls will be inevitable. Overview Thinning the Ghoul ranks here will only make your job easier a little later on. Urgency is implied, but its not necessary - theres no reason not to thoroughly explore the area before you meet your mysterious caller. Legend He'll now have everything he needs to get this ball rolling. This room is only accessible by entering the REPCONN research labs, then exiting to the REPCONN facility via the northwestern door in the labs. Novac residents scavenge from the factory to eek out a living, but Ghouls and other monstrosities have taken the site over. Then, head back to the factory and then climb the stairs to reach the Ghoul's location. Clearly, this has disaster written all over it. Davison's office is to the left, then the second door on the right down the first corridor after entering the basement (Davison will appear as a friendly mark on the player character's compass, too). Instead, leave the room and return back upstairs and follow the hallway to the north back to the room you originally entered into. You may think that this will end this side quest, but you're about to find out soon enough that this side quest is a hell of a lot longer than you thought it was. On the other hand, if you want to complicate matters talk to Chris and start asking him hard questions about his role here. When done, return to the entrance and head to the bathrooms north of the receptionist desk to find First Aid Boxes to loot, and through a locked door [Easy] to the north youll find some stairs. Offer to help, and once the side quest is undertaken, begin your voyage down the highway heading west. This is when you should speak with Chris. More Feral Ghouls will be drawn out at this time, so use VATS to effectively kill them as you explore. Through this door is another supply closet, which is slightly more well-endowed with loot than the last one, as it includes a Toolbox and a First Aid Box. I have always been able to Go through a doorway to the south to reach some sewers, which you should proceed through until you reach a room at the southern end of the tunnels, wherein youll find Jason Bright. Info Do their quests, then kill them afterwards, since they will vanish from the world soon anyway. Topic Archived. The other rooms contain minor loot and crafting materials. Aba Daba Honeymoon Ant Misbehavin' Anywhere I Wander Back in Your Own Backyard Beyond the Beef Birds of a Feather Bitter Springs Infirmary Blues Bleed Me Dry Booted Boulder City Showdown Bye Bye Love Can You Find it in Your Heart? We give the updated Mercenaries mode in Resident Evil 4 Remake a spin in this S-Rank gameplay clip, featuring Leon. Return to the REPCONN Test Site and talk to Chris Haversam. Once here youll be pestered by a rather non-Ghoulish looking man named Chris Haversam, who insists that he is, in fact, a Ghoul. Now it's the heart of the Bright Brotherhood and their refuge. Are you sure you are at the door to the basement and not the door to the launch platform (I've gotten those two confused)? The other place you can find the igniting agent is at Clark Field. Talk to him and hell thank you, babble more culty stuff about his insane plans and Chris, then ask you to do more mundane labor for him by collecting components. To speak with Chris, though, you'll first need to talk to Jason. Contents 1 Background 2 Layout 2.1 First (main) floor 2.2 Second floor 2.3 Third floor 2.4 Tour messages 3 Notable loot 4 Related quests REPCONN test site I get to the basement door, and am told I need a key to get to the launch facility. Entrance the Research Labs. The player character is now free to look around upstairs without him shooting at them. Lots of broken equipment and such. This is a great place to bulk up your ammo and curative item inventories, so don't pass up the opportunity. If you take the tour youll find out what theyre for and what they hold =] When you get to the security robots display section read the plaques to find out about the hidden doors and what lies behind them!! Once we killed all the Nightkin in the basement we need to go and report. Attempting to go up the stairs in the room where Harland is located will turn him hostile. In this area - likely along the road - youll find the body of a Scavenger who carries a Radiation Suite, the note Mr. Completing the quest with him will give an additional boost to their Novac reputation. Ghouls and Super Mutants. Fix: use the third person perspective to get access to the body. Storage room safe is a paper note inFallout: New Vegas. Chris Haversam: Chris has a habit of disappearing while you are retrieving parts for the rockets, which is caused by a number of trigger . (Optional) Find Harland's friend, who has been imprisoned by the nightkin. From the entrance head through a doorway to the west, ignore any stairs up for now, and just explore north along the western end of the building. One only gains 200 XP more if they solve the quest with a non-violent solution (speaking with Davison). Oh, and make sure your Pip-Boy light is off! At the end of your conversation, Davison should hand over a key that will grant you easy access to a door back on the main corridor. Doing the rounds here is a Nightkin Jailer, who is armed with the Jail Key you need to check on Harlands friend its also armed with an Incinerator to help it keep that key. If you want to help him realize hes not a Ghoul, but you want him to avoid sabotaging the rockets, tell him hes not a murderer, then convince him to settle down in Novac. Jason Bright (who wanders) is the one you need to talk to and get the quest and the key. However, there is a depression by the western end, off of the road by a Joshua tree and burned-out car, with a small radioactive swamp. The building has two entrances, the main doors, and a side entrance. Because you'll likely approach this side quest fairly early in the game, the Nightkin that stalk these hallways are likely too strong to deal with in any numbers greater than one at a time. The Easy locked door leads to the upper floor and a corridor that circumnavigates the upper floor. Technical Once he's dead, be sure to scour his body for some goods before continuing onward. Any feral ghouls that are not killed inside REPCONN will join the "Great Journey." If the Courier picks up or otherwise moves the brahmin skull named Antler while Davison is still there he will become hostile. Thus, Davison's pursuit has been completely in error, and will prove to be fruitless. One will see a locked door with a dead nightkin outside of it. Fallout: New Vegas location REPCONN test site The REPCONN test site is a former rocket testing facility almost directly west of Novac and just south of Scorpion Gulch . 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